First game for NC in this ladder. Nice to see old players around again bGr map - Q3DM13 NC map - Q3DM7 Good games, played in a nice atmosphere |
Thanks to turb for making it possible for us to play earlier. At that early stage i didnt know who would be playing for us either. Although i also know that might have messed up your lineup. Thanks to baby and NTropy for playing with that insane ping and helping nc out. You get my vote today. well played girls and guys |
NC has beaten the drunkards of Qrunk very easily. GG to NiCe. Both maps 20-2. |
as always fun playing against NC guys. in retrospect i guess any map where the ghost bug appears should be restarted. made these quickly on my high-end cad program |
gg guys, thx for ur patience when maqq blanked out we'll c u in the summer cup =] |
GG guys Our first clan war in Quake Live screenshots: http://i339.photobucket.com/albums/n443/rejver/ee220dcf.jpg http://i339.photobucket.com/albums/n443/rejver/9d237904.jpg |
nice matches guys, gl in the future. http://imageshack.us/photo/my-images/594/courtyard.png/ http://imageshack.us/photo/my-images/143/japanesey.png/ |
VODs: Siberia - http://www.own3d.tv/instaTV#/watch/114252 Ironworks - http://www.own3d.tv/instaTV#/watch/114284 |
gg =) |
gg both teams. Both teams agreed to do some changes on this match.(shoot us) roundlimit 20 - timelimit 30, timeoutperiod 120. First match lasted around 15minutes. second map was bigger - more positioning - took about 25minutes. These settings made more sense to me as Turb also wrote in the last matchreport. Also we got use for a longer timeout period (3 actually) when one nc member timed out and they needed to find a new replacement. Cool that niewi suddenly got online when all hope seemed to be lost : ) Hopefully laddersupervisor takes notes of our experiences , or actually reads any of these matchnotes at all. (this was already mentioned in the last matchreport as a possible problem) Same problems is there with the mod though - roundstart/spawnprotect - i killed a lot of opponents this way in this match , but with higher roundlimit at least it felt like a match this time and not a warmup game. gg all |
yup - cant agree more with what Turbs already wrote. this has nothing about winning or loosing to do - its about what has been done with this mod. this mod needs work - and all who play insta FT knows this. (ofc we still had a lot of fun playing our first ift ladder match) my first points would be the obvious * 3-2-1- come one get rid of this .... * spawnprotection when spawning and/or respawn when spawncamped * melt time 2 secs * i can actually live without spec own team , but ofc it would be fun. ofc there is always other things/settings but these are most irritating for me .. a note to this ladder supervisor roundlimit at least 20 and timelimt 30 ... cause the current limit goes way too fast i think this however could be a quick fix no ? : ) ask the players ... both teams also agreed to play one of the maps in the newmaps poll. shoot us hehe .. well played all |
gg |
n games |
STREAM SIBERIA: http://www.own3d.tv/hoqtv#/watch/81018 thanks for the game well played ps: there's no stream from ironworks |
Ironworks: http://www.own3d.tv/Holysh1tTV#/watch/75218 Japanese Castles: http://www.own3d.tv/Holysh1tTV#/watch/75239 WP Guys. Umm, don't pay much attention to the first commentator he is SILLY! So I apologise for the mistakes and shit, but well, it was my first time. Man even more difficult than sex |
I think no spec on match is fair on both sides |
Japanese castles: Courtyard: i hope it works Match: Expected a bigger fight at JC, but the tactics worked out fine :]. So both maps went in our favour. Well played all. Thanx. Maybe -NC- didn't have the strongest team and the server was a bit laggy, but still it was a great game. Just a shame that all the specs couldn't watch. The match would have had a great atmosphere. -oh shut up jay- |