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Mapmakers, revenge, and new revenge. - iNz*cR4zY-n^ - iNz*  - Tue 1 Nov 03:23
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Hey, I find it amusing new revenge got some stubit tunnel, while there is bettter thing to avoid choke points like tube entrance to spawnrape. Why not simply SHORTEN tube, so the tube entrance dosnt have view on the shock area, and shorten the wall below which the tunnel goes, so the entrance to shock is more open, and still has no view on tube entrance... POSITION OF TUBE ENTRANCE IS PROBLEM!!!

IMO. :P~
RE:Mapmakers, revenge, and new revenge. - [¹²¾]Xen0 - [¹²¾]  - Wed 2 Nov 15:22
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I like Eisregens Rev with the window, gives the shock spawners another option without changing map dynamics.
RE:Mapmakers, revenge, and new revenge. - morp|stailz - [-u-]  - Tue 1 Nov 10:00
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the thing why i did the tunnel is that spawncamping doesnt primarily annoy me but that you dont have any disadvantages doing it (covering your fc with staying @tube entrance, respawnkilling @ shock and seeing if there comes a player from rl /and maybe killing him too because of him not having any longrange weapon, being fast in mid again, etc.)

with the tunnel you have to stay directly @ shock to spawnkill well
and i think most other changes will destroy the gameplay of the map more than this (tried some different things before on revenge, pillars, shortening, window, etc. , dont think any of these helped/didnt destroy the mapflow)
you can still use the same ways to get in/out of base, its as fast as before and you actually have one entrance/exit more

regardless of this, i dont think revenge will be replaced with another version (i actually dont need one necessarily), but if s.o. wants to, however plz think more about it than "i dont like it anymore because it plays a bit different" (not relating to you crazy ;p)
The last thing revenge needed... - {DnF}3d` aka 10fd4g1r|z - {DnF}  - Wed 2 Nov 00:50
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...was another route for the flag carrier to reach mid.

The problem was spawn killing, not EFCs getting through choke points. Any tunnel/window should be for respawned players to trans through and avoid this, and for this alone. it plays like bleak/ranel now, 5 seconds base to base for the fc. Far too fast.

I appreciate the effort people make to modify maps and resolve gameplay problems, but this unnecessarily alters the balance of the map.
RE:The last thing revenge needed... - {DnF}Avlan - {DnF}  - Wed 2 Nov 08:25
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{DnF}3d` aka 10fd4g1r|z wrote:
...was another route for the flag carrier to reach mid.

The problem was spawn killing, not EFCs getting through choke points. Any tunnel/window should be for respawned players to trans through and avoid this, and for this alone. it plays like bleak/ranel now, 5 seconds base to base for the fc. Far too fast.

I appreciate the effort people make to modify maps and resolve gameplay problems, but this unnecessarily alters the balance of the map.


I'm afraid 3d is right :/ And even cR4 has a point. The way a map plays on FFA is no guarantee at all it plays well in wars, ESPECIALLY when it has been played only 2, 3 times. You think people who play this game for some time know this... :-/

I liked it too, when on FFA, but I don't think it will be good in wars, mainly because the route for EFC IF he makes it is idd to quick, and because my guess is that that tunnel will not get rid of spawnkilling enough...
RE:The last thing revenge needed... - snakez aka stealth - Legion  - Fri 4 Nov 13:59
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imo:

spawnkilling is UT, u get rid of spawnkilling and its like limiting the rockets a RL can load to like 3 (2k4 |

a point: if theres some1 spawnkilling ur shock end on end, then i spose your shock / sniper defender isnt doing his job right, if he were he'd see this wang camping your shock and kill him off since spawnkilling can have a big inpact on how you perform.
on top of this, spawnkilling can be easily avoided (on revenge espesically) and can always be retaliated, they do it to you, you do it back, everyones a winner.
changing revenge will just make the map far shitter than what it is. (i saw one version with a fan on top of tube... rofl @ that.. :|)

my opinion of course ;_;
RE:The last thing revenge needed... - Ginga_Ninja - UK - Sat 5 Nov 02:32
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I'll forgive this point of view since you're quite new to UT. UT is not all about spawnkilling and if you think it's all about spawnkilling I think you have a very skewed vision of what the game is actually about.
RE:The last thing revenge needed... - stealth - -[FV]- - Tue 8 Nov 11:36
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u'll never get rid of spawnkilling ginger spice, its just inevitable, and the metaphor was in comparision with the rl's 6 rockets loading system, not the whole of UT.
RE:The last thing revenge needed... - stealth - -[FV]- - Tue 8 Nov 11:33
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fact: take 2 equal skilled clans and put them on a CTF revenge war, if 1 spawnkills plenty, and the other doesnt at all, the spawnkillers will win :P

and lets face it, UT = competitive game even without all the big competitions, people want to win so will spawnkill ;p
RE:The last thing revenge needed... - pyroplexus - [H&P]  - Mon 7 Nov 02:38
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Someone ought to realise how the "spawnkilling" on revenge is not spawnkilling at all, but rather choke point control - which is a fundamental part of UT (although, of course, not what UT is all about).
RE:The last thing revenge needed... - {e}Minifunk - {e}  - Tue 8 Nov 09:23
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Someone ought to realise how the "spawnkilling" on revenge is not spawnkilling at all, but rather choke point control - which is a fundamental part of UT (although, of course, not what UT is all about).

hahahahhahahahahahahahahahahaahhahahahahahahahahhahahhahahahahahahaahahahhahhahaahahahahahahahahahahahahahahahahahhahahahahahahhahahhahahahhahahahhahahahahahahhahaa
ok man!
SPAWNKILLER DETECTED! - {DnF2}SiNiSTeR - {DnF²} - Mon 7 Nov 20:40
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* Pyroplexus is a spawnkilling lamer!
RE:SPAWNKILLER DETECTED! - pyroplexus - [H&P]  - Mon 7 Nov 23:35
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{DnF2}SiNiSTeR wrote:
* Pyroplexus is a spawnkilling lamer!


I may not play for DnF/DnF2 sinister, but we can't all be very good players like yourself.

I must look to lame tactics to dilute the effect of my lack of skill 8(
RE:The last thing revenge needed... - {DnF}3d` aka 10fd4g1r|z - {DnF}  - Sat 5 Nov 12:41
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Ginga_Ninja wrote:
I'll forgive this point of view since you're quite new to UT. UT is not all about spawnkilling and if you think it's all about spawnkilling I think you have a very skewed vision of what the game is actually about.


He's not really new to UT, he just played for CPG's training squad for about 3 years. He is a complete idiot though and that explains the pointless, random load of tosh he typed about spawnkilling.
RE:The last thing revenge needed... - stealth - -[FV]- - Tue 8 Nov 11:37
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says the guy who attempts to camp your shock the whole 20 mins on Ranel, gets like 5 kills from it and all other frags were from assrunning end on end D:

i'd call u a DM player, but u cant play DM, so what do i call u :E?

and i was CPGTS > CPGUT > CPGTS, and not 3 years, i started UT properly @ 2004 ;p

and yes i am new, and u should be ashamed i can wipe the floor with u :E
RE:The last thing revenge needed... - {DnF}3d` aka 10fd4g1r|z - {DnF}  - Thu 10 Nov 00:33
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stealth wrote:
says the guy who attempts to camp your shock the whole 20 mins on Ranel, gets like 5 kills from it and all other frags were from assrunning end on end D:

i'd call u a DM player, but u cant play DM, so what do i call u :E?

and i was CPGTS > CPGUT > CPGTS, and not 3 years, i started UT properly @ 2004 ;p

and yes i am new, and u should be ashamed i can wipe the floor with u :E


You really are so predictable and easy to wind up. My mocking your continuous missed attempts to hit easy forward dodging combos in our previous pracs seems really to have got to you. After I said that you reacted as though I'd just burnt your house down and pissed on your cat.

It may come as a surprise to you, considering you seem to feel that UT skill = life, but I couldn't care less what you think of me as a player. I've absolutely no interest in your opinion, nor does hearing it bother me in any way. It's merely amusing that you hold such a spiteful grudge and reveals more about your gross ego than anything else. I mean, come on, it's a game lol.

However, seeing as I get a vicarious kick from your frustration about me, I will drop down to your level and perpetuate this "skill" flame. It's great :E

We played you twice on Ranel and in both games I got more kills than you (I have screenies from both,) so if I'm the one with no fragging skill then what does that say about you? You're the DM player after all. I'm not but seem like a killing machine in comparison. If we prefer to rate ourselves on CTF stats then in one of the games, where I was forced to attack due to our weakened lineup, I got 2 caps and 1 assist vs Paradigm's 74 kills, 33 headshots defence.

As for spawn killing and assrunning, I didn't do much in either game tbh. As you're a completely average attacker, never grab without belt or armour and often stand still like a noob waiting for armour to spawn and then type "WTF?" when someone telefrags you, you run towards our flag, get mid air sniped from behind and call it ass running lol. It's typical CPG/FV whine behaviour and fully expected.

I've played for about the same amount of time as you btw, possibly less.

You can take the boy out of the CPG but you can't the CPG out of the boy.

/flamed
RE:The last thing revenge needed... - snakez aka stealth - Legion  - Thu 10 Nov 18:38
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D:

first of all: did i say UT skill is what lifes all about? no i didnt...

because i say you're a shit player means i think UT skill is life :E? strange logic

About frags, when u camp some1's shock the whole 20 mins on ranel and get 40 frags (i think it was) then thats not high.. its low..

u claim Psi to be a bad plyer and he gets frag counts like that vs EC clans on the position u played, and u can just get it vs a div3 clan

truth: in CPG the whiners who got the reputation were icarus and foob, and because of them i quit D:

how is it a 'CPG' attitude if i wasn't really a 'CPG'er'

and u can say all u want about how i move combo, its better to try a move combo and miss than standcombo all game, i mean UT must be terribly boring for u, and i do hit move combos, more so when im playing well than when im playing bad but how im performing doesnt change my style from some1 whos playing the game in an exciting mannor to some1 whos stand combo spawn camping all game, making a few frags and thinking hes good

(to summerise also: i had about 5 boot combos on orb leaving ur base vs bluefangz, and in ur case it would take 2 years of UT'ing to get 5 boot combos... nice )
RE:The last thing revenge needed... - {DnF}3d` aka 10fd4g1r|z - {DnF}  - Fri 11 Nov 22:13
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lol, sorry to ruin your delusion but you are not a player noted for impressive use of shock. Whenever I've played against you I've boned you inside out with that weapon - the only thing you kill me with is rocket or flak spam. Both myself and BfZ rape you with shock and no you certainly DON'T hit moving combos...ever. Unless you just always play utter wank against me with that weapon by coincidence. :f

Boot combos as difficult and a mark of great skill...lol
RE:The last thing revenge needed... - iNz*cR4zY-n^ - iNz*  - Sat 5 Nov 04:54
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I also disagree with snakez, UT NEVER had this level of spawnraping in matches.
RE:The last thing revenge needed... - stealth - -[FV]- - Tue 8 Nov 11:39
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it does now though cr3, and what can we do about it :E?

this is so hypocritical, half of u who are complaining about the spawnkilling all do it yourself and mostly to a large extent...
RE:The last thing revenge needed... - iNz*cR4zY-n^ - iNz*  - Tue 8 Nov 14:00
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I don't usually spawnkill 'cos I am too hyperactive to stay on one place and do same thing all over again, that's why I never really played defense).

I'm not hypocritical, I never told ut was pure and I never whined over it, but now it got really out of control, not that I whine about it, but I used to like revenge and ranel lot more then now.

UT seems "full" of n00bs that like to ban maps on which they can't really compete with sniper (Lava, Face etc.) but keeping maps where they can sit and spawnkill.

"Some of you hypocriticals" banned Face for spawnkilling, wasn't it so? Let me be damned if you didn't need more skill to spawnkill on Face than on Revenge, think about it.

My 1 cent, I am one short, tough times u c.
RE:The last thing revenge needed... - kenshin - |J&F| - Sun 6 Nov 02:32
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thats bull....ever since revenge came into cups, everyone smart knew you could cap if you would spawnkill at the same time the fc takes the enemy flag.
RE:The last thing revenge needed... - iNz*cR4zY-n^ - iNz*  - Sun 6 Nov 14:05
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Yeah but I still think and claim that spawnrae was never used this often (aside with revenge, 20 mins spawnrapingshock on ranel wasn't present before - it was, but not 20 minutes).
RE:The last thing revenge needed... - morp|stailz - [-u-]  - Wed 2 Nov 21:22
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{DnF}Avlan wrote:I'm afraid 3d is right :/ And even cR4 has a point. The way a map plays on FFA is no guarantee at all it plays well in wars, ESPECIALLY when it has been played only 2, 3 times. You think people who play this game for some time know this... :-/

therefore its up to the players to test it in praccs too, as i said i dont really need another version of revenge because of spawnkilling so i dont care if it gets in a mappool or not, but i do think all other changed versions of revenge out there (my previous versions too ;p) are far worse

{DnF}Avlan wrote:
I liked it too, when on FFA, but I don't think it will be good in wars, mainly because the route for EFC IF he makes it is idd to quick, and because my guess is that that tunnel will not get rid of spawnkilling enough...

first thing i did when finished map changes was taking the time you need to walk through, actually it isnt faster then going sniper normal route, its just safer maybe ;p
RE:The last thing revenge needed... - Ginga_Ninja - UK - Wed 2 Nov 10:20
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Just take the original revenge and put a hole up by the pads lift to mid where you can throw your trans through.
RE:The last thing revenge needed... - {DnF}Avlan - {DnF}  - Thu 3 Nov 09:01
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Ginga_Ninja wrote:
Just take the original revenge and put a hole up by the pads lift to mid where you can throw your trans through.


Wasn't that one made and discarded?
RE:The last thing revenge needed... - [¹²¾]Xen0 - [¹²¾]  - Thu 3 Nov 16:23
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See quote above.
This was Eisregens version and worked well IMO.
There was a hole where the window is at the top.
Subtle but effective change.
RE:The last thing revenge needed... - morp|stailz - [-u-]  - Thu 3 Nov 17:18
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this doesnt change anything imo
provided that the spawnkilling opponent is not too dumb or has an extremely slow mousesense (though i dunno how often this case applies to the regular sort of spawncampers ;p)
RE:The last thing revenge needed... - iNz*cR4zY-n^ - iNz*  - Thu 3 Nov 20:08
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Problem is that spawnraper is not spamming entrance, he spamm the shock rifle that everyone wants to take or if not, he still has to pass that way and dies. That's why I gave that ideas in my first post on start.
RE:The last thing revenge needed... - pyroplexus - [H&P]  - Mon 7 Nov 02:40
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iNz*cR4zY-n^ wrote:
Problem is that spawnraper is not spamming entrance, he spamm the shock rifle that everyone wants to take or if not, he still has to pass that way and dies. That's why I gave that ideas in my first post on start.


Don't take the shock rifle then - if you keep going for it mindlessly and getting killed then it's your own fault. I often find that weapon spamming helps me snap out of subconscious UT play (where I'm not thinking what I'm doing at all).
RE:The last thing revenge needed... - iNz*cR4zY-n^ - iNz*  - Mon 7 Nov 08:46
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It's pretty tight there, taking or ignoring shock rifle combo AOE gets you.
RE:The last thing revenge needed... - pyroplexus - [H&P]  - Mon 7 Nov 18:08
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iNz*cR4zY-n^ wrote:
It's pretty tight there, taking or ignoring shock rifle combo AOE gets you.


Yeah I suppose, maybe if that area was just widened slightly, like as you're coming from the minigun room towards the shock, the wall on the left could have it's corner cut off and be changed to a diagonal. A metre extra of movement could see a decent percentage increase of your chances of getting out.
RE:The last thing revenge needed... - {DnF}MAG^thomas.cl - {DnF}  - Wed 2 Nov 13:06
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Ginga_Ninja wrote:
Just take the original revenge and put a hole up by the pads lift to mid where you can throw your trans through.

stop it ginga, we both know the answer is invisibilty,.. as you cant spawn kill what you cant see.
RE:The last thing revenge needed... - {DnF2}SiNiSTeR - {DnF²} - Wed 2 Nov 18:20
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If a player stands in the corner for longer than a second then a Queen should appear at shock rifle.
RE:The last thing revenge needed... - {DnF}Avlan - {DnF}  - Thu 3 Nov 09:00
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{DnF2}SiNiSTeR wrote:
If a player stands in the corner for longer than a second then a Queen should appear at shock rifle.


Agreed, time for SmartCTF v3.0
And spawnrape together with spawnrapist? - iNz*cR4zY-n^ - iNz*  - Thu 3 Nov 02:31
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And spawnrape together with spawnrapist?
RE:The last thing revenge needed... - Ginga_Ninja - UK - Thu 3 Nov 01:11
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Why do you want MAG to appear at the shock rifle?
RE:The last thing revenge needed... - 4D.burn. - 4D  - Wed 2 Nov 13:38
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do u think people will do less spawn killign or be more inventive in ways to do it?
RE:The last thing revenge needed... - EViLRiDER - [*P*]  - Wed 2 Nov 14:37
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yeah, i'll just combo every piece of free space i can see then!
RE:Mapmakers, revenge, and new revenge. - apO^- aka *urm - -[~*.df~]- - Tue 1 Nov 16:32
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I like Revenge-LE105 very much. Played it on FFA 2 times and really enjoyed it. Although spawnrape is still possible but harder, it's a nice new version of Revenge. (and I like the new entrance :>
RE:Mapmakers, revenge, and new revenge. - iNz*cR4zY-n^ - iNz*  - Wed 2 Nov 02:41
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On FFA almost everything is fun, in real match you get bashed by lame tactic and you don+t like it anymore, eventho, I played new rev only once on ffa aswell. TBH, tunnel is nice idea but unecessery indeed, because spawnraper can do it again from exacly same position as on old revenge, on tube entrance, or at pads doesn't matter the tunnel, you can't really escape in it.
i like it too o/ - -=[uP]'j/m=- - -=[uP]  - Tue 1 Nov 18:29
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i like it too \o/
i hate it tbh, boring tunnel :E - YuGo - -[oG][-  - Wed 2 Nov 00:27
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i hate it tbh, boring tunnel :E

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