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BFBC2 ClanBase Rules - Owning ClanBase Crew member - ClanBase Crew - Mon 15 Mar 23:25
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As said in the news item we are open for rule changes.

please point them here and explain why we should change them.

Kind regards,

Owning
RE:BFBC2 ClanBase Rules - BamouT - K1ck  - Mon 15 Mar 23:54
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I think that a great discussion has already happened on ESL that covers this matter, doing this discussion again here just for the sake of doing…, anyone who wants to check please go http://www.esl.eu/eu/bfbc2/news/118044/Opening-Cups-rules-and-dates/

These two paragraphs are taken from the ESL post I have written.

One more time I say this; (exception to the M60 that I think everyone agrees that is indeed overpowered compared to the rest of the weapons) I still have to see a valid argument to why unlocks are bad for the game. I by way side can tell way they are bad…, with the set of rules that you are defending I can say that games would be medic, medic, medic, and more medic! Engineers has backup to the team because of tank (while the supposed backup class to the team has a global should be medic) recon would be almost zero because of so many medics and revives, assault would not be used, only one time or another when someone dies goes to assault to give ammo if a team is holding his ground.

The actual set of rules is simple one meaning MEDICS!

And to the ones that will star with, everything is overpowered, I say one more time this; overpowered weapons/classes, a point that on general who defends default weapons has defend this situation. So, 6 recon with mortars overpowered, 6 medics with M60 overpowered, assault with GL overpowered, (destroyable environment overpowered perhaps?) way I ask what is not overpowered, will not be medics with everything on default overpowered?!?!?

BamouT
RE:BFBC2 ClanBase Rules - Ranger - Stim|  - Tue 16 Mar 00:04
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Would a limit to what class's has to be used not be better than limiting the weapons used?

Example 1 Medic for every 4 players used.

4v4 - 1 medic
8v8 - 2 medics and so on.

And the same for Engineers and then let the team decide if they want 2 Assualts or 2 recons or 1 of each in a 4v4 match etc?

This would erase the problems of too many medics/assualts/recons etc.
RE:BFBC2 ClanBase Rules - Taity - H-H  - Tue 16 Mar 00:15
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Iam sorry but this is BF not COD, we dont need to limit any classes.
RE:BFBC2 ClanBase Rules - dNdR - Let-Pain - Tue 16 Mar 00:26
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Sry but i have to agree with him, medic is an overpowered class at the moment.Anyway agree with most of the rules, but u should allow all Assault weps.
4v4 squad rush mod - only 1 Medic / other 3 are free choises. 8v8 2-3 medics / 1 Sniper / 4-5 free choises
RE:BFBC2 ClanBase Rules - _MC_ - 1stCav - Fri 28 May 18:07
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But if you play other class and your Medic is down you cannot get his gear and revive him, as you can do in normal rules - that would sack
RE:BFBC2 ClanBase Rules - Pusher - tbt - Tue 16 Mar 00:42
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Here is my settings which I think is a nice setup.

Assault:

* All weapons
* No GL (Smoke and Shotgun = ok)
* Ammo box
* Extra ammo/Red Dot
* Magnum bullets

Engineer:

* All weapons
* Rpg/CG
* Repair tool
* Extra ammo/Red Dot
* Magnum bullets

Medic:

* All weapons except M60
* Medic kit
* Defibrillator
* Extra ammo/Red Dot
* Magnum bullets

Recon:

* All weapons
* C4 (no Mortar Strike)
* Motion sensor
* Extra ammo/Red Dot
* Magnum bullets

Secondary:

* All guns except Tracer Dart

Vehicle specialization:

* Free to choose
RE:BFBC2 ClanBase Rules - Zipierg - -=56KS=- - Wed 17 Mar 04:11
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my idea

Allowed everything except: M60 and M1911 - to power full.

Stationary gun allowed.
Mortar Strike allowed. (In older BF was commander with artillery)
Tracer Dart allowed.

GL allowed. It's easier to kill with RPG shooting near own foot then with GL.
Rush:
C4 at MCom allowed - need 12 c4 to destroy mcom?

3D spoting on.
Friendly fire: on.

Squad rush:
Mortar Strike not allowed.
RE:BFBC2 ClanBase Rules - Grimmjaw - Grimmjaw - Wed 17 Mar 04:49
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WHY you changed rules its starting to be funny look at esl rules right now they are the best option. Allowing all weapons like shotgun saiga starting be first step to $%#%# up cb rules.
RE:BFBC2 ClanBase Rules - Taity - H-H  - Tue 16 Mar 00:57
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Without getting personal, i would like to know why a Cod admin got this job.
Did clanbase not have any BF guys apply for it?
RE:BFBC2 ClanBase Rules - Owning - CB - Tue 16 Mar 01:09
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previous tasks

BF2 Ladder supervisor bf2 INF
BF2 Cup Supervisor INF & Conq

anyway ontopic,

Rules change should be visible tonight
RE:BFBC2 ClanBase Rules - Taity - H-H  - Tue 16 Mar 01:26
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KK fair enough , must be after my time in BF on clanbase.
LOL inf thats where you get the no static weapons from.
We will be playing conquest and static guns are very much part of the game .
Ban them from rush if you like but leave them in conquest please.
RE:BFBC2 ClanBase Rules - eque - presage - Tue 16 Mar 01:04
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Speaking about SQR 4v4:
Medic: I would suggest allowing XM8 LMG, have same damage as PKM, better iron sight and similar stats.
Engineer: SCAR-L is very similar to 9A-91, some people my prefer using it
Recon: first weapon is just fine
Assault: AEK is worst weapon and having no GL makes Assault almost useless(just ammo), maybe XM8/AUG/M416

Specs: first spec don't do much impact on game should be allowed I think with maybe some exceptions.
RE:BFBC2 ClanBase Rules - Skavenger - D.  - Tue 16 Mar 01:40
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As for the current rule set, i have to point out two things.
As for the unlocks, i think they should be forbidden. They have always been on previous battlefield games. Also why should i have to be pub whoring just to be at "the same level" as other people?
Maybe when there is a mod, more weapons can be allowed. But for now, why should people who play in public/ranked servers have an advantage?
As for stationary weapons, they should be allowed in conquest mode. Once again, it as always been allowed in previous BF's, and cant see a reason, why it should be forbidden now.
RE:BFBC2 ClanBase Rules - BamouT - K1ck  - Tue 16 Mar 15:48
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You are saying the same here you said in the news, and I ask you here again the same question...

If I way ask besides the I'm from other BF's, and on the other BF's we always have done this way, is there any other logical way to forbiden unlocks? Way i ask you this same question i asked to people that say that same argument.

Let’s assume as an example, that all default weapons would be the ones that do more damage, in this case; assault AN-94; medic M60; engineer UMP45; recon M95…, of course this would be a funny situation but hey, maybe DICE could argue that by doing this at least everyone at the beginning could star killing better or something. Now, what I ask you his, would we having this same discussion if only default weapons allowed? Or would we saying, nononono, we have to unlock the weapons till AEK-971, 9A91 etc etc?

There you said that no it's just for the lock factor you couldn't give any more to wich weapon you play..., for the pub whoring part, I'm sorry but once again if you indeed do pcw's, you unlock things on pcw.

It's just a few hours of game to unlock almost everything, and no, I don't belive as soon the game as come out, you don't have at least 12 hours of public game to get a bite the game, maps and weapons.

Like I said to you, It's not about what happens in other games..., is why is everything so white and black that really makes me confusion, I still have to see a valid argument to why unlocks are bad for the game.

and no one on this forum has still given it..., that by the way, I ask a diferent question to you, after this cup, we can all use every weapon since for sure everyone has the unlocks, unlocked?

BamouT
RE:BFBC2 ClanBase Rules - Ranger - Stim|  - Tue 16 Mar 20:04
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BamouT, what can i say. *Clap Clap* well said mate.
RE:BFBC2 ClanBase Rules - Hero - DW - Tue 16 Mar 02:40
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Conquest :

8vs8 Default
All Unlocks allowed
RE:BFBC2 ClanBase Rules - Taity - H-H  - Tue 16 Mar 03:42
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All unlocks is crap but esl have just noobed up their rules for their cup with everything allowed except the m60 ffs.
Game needs a mod or proper server console.
RE:BFBC2 ClanBase Rules - Owning - CB - Tue 16 Mar 04:59
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that is something i totally agree on BC2 need proper server console
RE:BFBC2 ClanBase Rules - MadUSA - *CB* - Tue 16 Mar 05:31
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that is something we can pass on to DICE and encourage - but nothing we can change right now. So let's try to work with what we got.
RE:BFBC2 ClanBase Rules - Simple - FRS - Tue 16 Mar 22:42
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I don't see anything about the allowed/disallowed perks, that means they are all allowed?
RE:BFBC2 ClanBase Rules - Owning - CB - Wed 17 Mar 04:46
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see the news item below
RE:BFBC2 ClanBase Rules - Owning ClanBase Crew member - ClanBase Crew - Wed 17 Mar 04:46
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rules have been updated:

http://clanbase.ggl.com/laddernews.php?nid=337347
RE:BFBC2 ClanBase Rules - ]DKE[MorteCade - ]DKE[MorteCade - Wed 17 Mar 05:30
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Please copy the esl rules. Atm they are the most balanced and best competetively viable rules for this game. I can say with certainty that most of the teams agree.

http://www.esl.eu/eu/news/118044/Opening-Cups-rules-and-dates-update-16-03-/

Just use those comments as a reference, there hasn't really been a discussion here. There has been a very long discussion at esl, and after talking with most of the (better) teams I can assure you that those rules work best. Allowing all unlocks will turn the game into another MW2 alike drama.

So I say +1 for old rules or esl rules.
RE:BFBC2 ClanBase Rules - Lukos - Powergaming  - Wed 17 Mar 05:31
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+1
RE:BFBC2 ClanBase Rules - Boserup - Veritas  - Wed 17 Mar 06:00
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+1 for those ruæes. Just played a good pcw with two maps and it worked well. But going for 3rd weapons unlock could work too.
I dont see any OP weapons in the first 3 unlockable weapons

And ffs allow stationary weapons in conquest 8v8
RE:BFBC2 ClanBase Rules - Taity - H-H  - Wed 17 Mar 06:04
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We have just played a pcw with the new ESL ruleset and it works really well and is really simple.
RE:BFBC2 ClanBase Rules - BuRn - BuRn - Wed 17 Mar 16:38
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"Most of the teams agree"

No you are the only one who agrees...Most of the teams disagree. Just read the ESL posts and you will find what the majority wants. The rules are great right now. All weapons without m60 and tube. Most of the top teams agree with these rules GJ CB!
RE:BFBC2 ClanBase Rules - ]DKE[MorteCade - ]DKE[MorteCade - Wed 17 Mar 21:51
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Rofl wich top teams agree? Since I'm in one, and talked to all the top teams and all find esl rules better and will probably not even be playing clanbase if the rules stay like this. Want unlock fest ? Go play public or MW2... So don't talk about stuff you know nothing about... Epsilon, Power, Team Gigabyte, VIP, Team Imperial etc they all agree with me ... And btw if you read the comments on esl you will find that the guys whining are mostly the same guys and from same clan or friends ... The most are in favour of esl rules atm, people who like it won't complaint ...
RE:BFBC2 ClanBase Rules - currey - Powergaming  - Wed 17 Mar 22:55
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+1 for old rules or esl rules.
RE:BFBC2 ClanBase Rules - Taity - H-H  - Wed 17 Mar 23:04
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Just copy and paste the esl rules then we are good to go.
RE:BFBC2 ClanBase Rules - Bloodberserk - =TS= - Thu 18 Mar 01:15
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My 5 cents:
why would you allow some unlock and ban other weapons/gadgets?

shock pads, repair tool, ammo pack, medic pack, efficient medic pack spec's, weapon spec's, vehicle specs, this are all unlocks.
And you have to play public to get them (so there goes that argument in the toilet)

When it comes to over powered stuff compared to a virtual stick everything in the game is over powered.
That being said, strangely the designers have spent the better part of 2 years debating whether to include an item or to leave it out. so what makes you think that you have the right to challenge them on their decision?
And all of that taken in consideration the game is strangely enough quite balanced. The only wild card is the player them self.

This is not an attack on the good people of Clan Base just food for thought for the whiner out there.

I will accept all and any rules CB imposes on their ladders, quite frankly because I have no choice if I want to play their ladder.
Id love to see no restriction on classes or weapons/gadgets listed in the rules, that would be a challenge worthy of a gamers time, instead of pampering whining <censored my own rant> that are so a afraid of something new that you have to make all sorts of strange limits for them.

when it comes to making it fair to play for the people that don't want to play public or don't have the time. we could just petition EA to allow all unlocks on non ranked servers.

All that being said Id like to thank all people working with and for CB for their dedication and excellent work over the years (and hopefully for many to come)
But for your own sanity's sake stop trying to please every one out there(my self included). you cant. and just make some rules that you think will work and go with it.

One final thing. Why the F would you not want to play BF online? go play CS or cod what ewer if you don't like the game....
RE:BFBC2 ClanBase Rules - Taity - H-H  - Thu 18 Mar 03:28
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Hes said he does not play public , he plays matchplay or practices not that he was playing offline.
RE:BFBC2 ClanBase Rules - ]DKE[MorteCade - ]DKE[MorteCade - Thu 18 Mar 16:25
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Indeed I play a lot of matches, so I know what I'm talking about. The esl rules are best for competetive gameplay, preferably with only the first unlocks allowed... Furthermore I don't think DICE even had us ( competetive gamers ) in their minds for even a second. They made a console game and ported it over to the pc, they just want a lot of money. And that's what you get when you attract a lot of people by a ranksystem and a great pubgame. However as the game is now it's not suitable for competetive gameplay, and therefore we need to make our own ruleset... So please clanbase just change back rules or use esl rules, so we won't get splitt community.
RE:BFBC2 ClanBase Rules - Bloodberserk - =TS= - Thu 18 Mar 22:40
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They made the game to test frostbite for bf3 no other reason sept money :P

And it is totally "fit" to be a competitive game. it's just more complicated than bf2 as there is more options to consider when planing your game. More options allows for more tactics and frankly more fun.

Rent your self a server putt up a pw and get to practice with your clan etc. Then come back and give your 5 cent.

There is no problem with the game. but we might have a problem with the players......

anyways this is just a game to play with while we wait for bf3 so try not to take it so seriously.

My statment stands at All or Non unlocks. anything else is silly.
RE:BFBC2 ClanBase Rules - Taity - H-H  - Fri 19 Mar 00:36
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We need to be able to:

-Restart a round

-View the ticket count at the end of a round

-Spawn time at the start of the round (like squad rush)

-Some way to control unlocks

-Chat when dead

-Spectator mode

-Customize tickets

-Round time

-Screen shot

You say that this game is perfect for matches.
Tbh you are just a moron.
RE:BFBC2 ClanBase Rules - Bloodberserk - =TS= - Thu 18 Mar 22:43
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I don't care what he said. I wasn't talking to him in particular.
its just my opinion on some of the rants Iv been hearing in the clan community since the release of bc2. No personal assault intended
RE:BFBC2 ClanBase Rules - Dahed - Dahed - Sat 20 Mar 20:39
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It has not been good make it limit for specific class ?

1x sniper
1x medic
RE:BFBC2 ClanBase Rules - Taity - H-H  - Sun 21 Mar 02:33
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What?
RE:BFBC2 ClanBase Rules - Dahed - #VG# - Sun 21 Mar 17:17
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How what?

So you can rename this ladder for 4/4 medic rush
RE:BFBC2 ClanBase Rules - Taity - H-H  - Mon 22 Mar 03:22
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At this moment in time this game is unplayable for clans tbh.
Dice needs to sort their shit out to make matches easier to set up and make it easier to set up a rule set .
Rules change everyday with this game ffs.
RE:BFBC2 ClanBase Rules - ThundeR - GravioraManent - Sun 21 Mar 03:00
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I agree that there should be limit for class cuz 4IMBAJUMPINGMEDICSAROUNDBOXINSQUADRUSH is nothing more but a senseless game
RE:BFBC2 ClanBase Rules - MorteC - Powergaming  - Sun 21 Mar 21:26
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How would you control limiting classes ( sure it's a great idea in his essence )? Since you can't record the matches or something.
RE:BFBC2 ClanBase Rules - Dahed - #VG# - Mon 22 Mar 03:26
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So only wait for X-ray. It is anti-cheat and create random screen from match. But is not for BFBC2... by that time
RE:BFBC2 ClanBase Rules - -RT0- Mac†ep - -RT0- - Mon 22 Mar 19:03
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I waited, waited, waited for best rules, but I think now - I must say something to get them

well, first at all, CB is not ESL. CB is own league. so CB rules can be own, not equal ESL ruleset.
yes, different rules can spit community. but community has not only one-line-of-view clans. many team players can switch own minds to play other leagues/rules even each day.

about CB rules (rush/conquest)...

Allowed Weapons and Gadgets:

Assault
All weapons // ok
40 MM Smoke grenade // ok
40MM Shotgun // ok
no GL // dont care. I use GL to break walls as primary target. but can do it by RPG
Ammo box // sure

Engineer
All weapons // ok
RPG-7 // ok
M2 CG // ESL set it off, coz it have big splash. but dont care - can play with/without it. but ll be MORE better to have AT4 & mines then CG. I mean - we NEED it. mines were in BF2, so we can have them in BC2 too. AT4 helps to make heli down. so...
Repair tool // sure

Medic
All weapons except M60 // ok
Medic kit // sure
Defibrillator // sure

Recon
All weapons // ok, but may be except m95?
C4 // sure. but can we have Mortar as binocular only, not for arti spam?
Motion Sensor // sure

Secondary
All weapons except Trace Dart // why we cant have it? to make vehicle overpowered again? no AT4, no Trace Dart - how to set BH down? by lucky shot only?

Allowed Vehicle specialization:
All // ok

Gadgets/Perks
I think we can have all of them. why?
(I have non-English vercion of game so dont know all right names)
Lightweight - just +10% speed. helps to play infantry such long maps as Arica Harbor. make u "overpowered"? no. coz bullet faster then runner
Bandolier - +75% ammo. helps to have low count of Assaults.
Extra-grenade - +1 hand grenade and +2 smoke. make u "overpowered"? no. coz ammo box can give u more of them anyway.
Extra-explosive - +4 C4 or AT. helps to have low count of Assaults and Engineers, also helps to blow up tank by 1 man. make u "overpowered"? a little. but isnt 2-4 tanks vs 8 infantry (at some rush maps) "overpowered"? so may be better let us use extra-explosive, then get some maps as "Engineers only"?
Red dot - one sight for all weapons. make u "overpowered"? no.
ACOG - x4 scope. helps to see/kill snipers by other classes. make u "overpowered"? no.
Slugs - long range vs low damage. make u "overpowered"? no.
Fast heal - helps to not die for some mins as long range heal too. make u "overpowered"? no.
x12 scope - helps to see more. make u "overpowered"? no. coz it's x12 zoom, not x12 accuracy
Magnum/Body armor - cant be one without another. 25% damage vs 25% health = balance
More explosive damage - look at Extra-explosive above.
LMG/AR/SMG accuracy - helps to make same count of shots to kill as Magnum, coz helps have more hits. make u "overpowered"? no. coz "pro" ll not use it, but it ll helps to low/middle skill players to hit targets.
Double-size shotgun magazine - mean less of reloads. nothing more.
Auto spot - works same bad as "Q"-spot. without 3Dspot almost useless.

about destroying buildings/M-COMs by C4. so we can do it by PRG, vehicles from looooooong range and be safe, but C4 is forbidden coz too risky for recone?
it's not beta bc2. now u need 12 C4 and a lot of luck to blow up M-COM...
RE:BFBC2 ClanBase Rules - |HEL-PX|Stamato - |HEL-PX| - Tue 23 Mar 04:55
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i say allow full unlocks except mortar at rush battles.plz dont destroy the game like cod4.let clans to enjoy the heat of battle like public servers.

I SAY ALLOW FULL UNLOCKS
RE:BFBC2 ClanBase Rules - ThundeR - GravioraManent - Tue 23 Mar 21:54
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Cod4 exist just cuz of promod/pam
No one would still play that game with noob tubes,claymores,c4,rpg,P90
RE:BFBC2 ClanBase Rules - -RT0- Mac†ep - -RT0- - Wed 24 Mar 02:49
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pam dont change weapons choose or what ever else. it's just a way to use leagues rulesets
which are let or deny u choose something, set timers, set other rules
promod change whole game - accuracy, speed, game menu and many many more

bf community have own "pam mod" - "clan mod". but it just a fix of some game setting by total ruleset

and there is no pam/pro/clan mod for bc2. and noone knows - ll we have it or not. coz dice dont let us change server setting a lot... they dont let us even have own servers - rent only...
RE:BFBC2 ClanBase Rules - ThundeR - GravioraManent - Wed 24 Mar 21:40
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that mod that is being used in each game depends on how game is self-balanced by developers after release
In cod4 it was needed to make something with all those weapons but in cod2 there was only needed ready-up mod and decrease amount of nades for each weap and it's still playable
And I hope that DICE team that is already signed up to bc2 cup on ESL will release some kind of mod for their own game...
RE:BFBC2 ClanBase Rules - [TOA] Azane - [TOA] - Thu 25 Mar 00:05
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We prefer 1st level unlocks only.

Just like it was before with all BF's,

Eliminates noobish spamming of any kind and lets skill and teamwork decide who wins.

Not doing so would be an insult to the legacy of Battlefield in general and destroys the very thing that sets out BF from other shooters.
RE:BFBC2 ClanBase Rules - Taity - H-H  - Thu 25 Mar 05:50
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+1
RE:BFBC2 ClanBase Rules - ReVaN - NCe.  - Mon 29 Mar 17:11
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I wonder how many pcws you actually played with these "rules".

Revieve protection = SPAM
PKM = SPRAY
TUBES = SPAM

"Eliminates noobish spamming of any kind and lets skill and teamwork decide who wins. " - loling

Until some of the key features ingame get fixed, 1st level unlocks are unplayble a.k.a. no skill, but spray and pray only + spam.
RE:BFBC2 ClanBase Rules - Taity - H-H  - Mon 29 Mar 23:35
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We need to be able to:

-Restart a round

-View the ticket count at the end of a round

-Spawn time at the start of the round (like squad rush)

-Some way to control unlocks

-Chat when dead

-Spectator mode

-Customize tickets

-Round Time

-Screen shot


Until at least some of them are added to the game then any ladders are just a farse. ROLL ON BF3 away from this console port shite.
RE:BFBC2 ClanBase Rules - Owning - CB.PCGames - Fri 2 Apr 16:21
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if you use BC2 Guardian you can give commands like

@matchstart
@restart

BC2 Guardian can be found here: http://g4g.pl/bc2guardian
RE:BFBC2 ClanBase Rules - Grimmjaw - Grimmjaw - Thu 25 Mar 06:48
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I have only one request about rules. Please DO NOT ALLOW grenade launchers in squad rush it $@#%#%s up the game.
RE:BFBC2 ClanBase Rules - Hero - DW - Thu 25 Mar 19:25
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I think the best way is to start a poll about rules like the esl-poll
RE:BFBC2 ClanBase Rules - StitchXtreme - [TOA] - Fri 26 Mar 20:44
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Agree
RE:BFBC2 ClanBase Rules - Pusher - tbt - Sat 27 Mar 00:47
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GL is NOT allowed! only smoke/shotgun!!
RE:BFBC2 ClanBase Rules - [DR] M@ck [NL] - [DR] - Sun 28 Mar 08:20
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True, but leaving them in Conquest and normal Rush is just a waste of game-play.
RE:BFBC2 ClanBase Rules - nFn - nFn - Wed 31 Mar 05:59
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Assault only is the new Medic only

restrict unlocks, no GL and you're done
RE:BFBC2 ClanBase Rules - MorteC - Powergaming  - Wed 31 Mar 10:17
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Just go play conquest till DICE fixes this huge fail beta release.
RE:BFBC2 ClanBase Rules - nFn - nFn - Sat 3 Apr 07:29
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Or dig up COD4, because if EA just won't give a damn it will remain better
RE:BFBC2 ClanBase Rules - MoV <Dutchhero> [L] - MoV - Tue 11 May 23:12
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As public the game is pretty ok. Just a shame EA/Dice totally 'forgot' about clans...
I don't like the principle of playing public to be able to play properly in clanmatches either. But it seems we have no other option.
Thing is I have no problem allowing a few unlocks, its just retarded you'd need to unlock a medkit if you are playing class medic....
What was wrong with the Bf2 setup? Why screw-over the PC community twice like this (after we don't even get our own dedicated servers)?
A mod should be made, or at least a patch released, to give clangaming a proper chance again. But this obviously won't happen.
RE:BFBC2 ClanBase Rules - -RT0- Mac†ep - -RT0- - Wed 31 Mar 20:39
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so what about AT mines, AT4 and Tracer Dart? will we have it anything of them or not?
RE:BFBC2 ClanBase Rules - Owning - CB.PCGames - Fri 2 Apr 16:22
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not allowed

think the allowed weapon list is very clear about this
RE:BFBC2 ClanBase Rules - -RT0- Mac†ep - -RT0- - Sat 3 Apr 21:01
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I know that mines, AT4 and TD are not allowed right now
I ask you - why?

example 1.
map Arica Harbor.
1st line.
USA have 3 tanks + uav.
rules allow to destroy point A by tanks from USA base, to blow up RUS tanks by USA uav from same point
it occurs in the first minute of the match
rules allow to destroy point B by uav
it requires another 3 minutes
USA still have 100 tickets, 3 tanks, noone die
huhu, 2nd line open!
3 tanks destroy point B from hill - defenders can do nothing
then short rush - and attackers set charge to A and camp street by 3 tanks
huhu, there is 3rd line!
and USA will have same 100 tickets...

how to make attackers not so "overpowered"?
allow TD - so tanks couldn't camp points from own base, becouse can be hited by RPG
allow mines - so attackers will not have 3 tanks to attack 2nd line, becouse 1-2 will be blowed up by hidden mines
will it makes defenders "overpowered"?
no. DICE gives attackers & defenders 1 tank per side for 2nd line of this map. DICE make some balance for sides by given them RPG, mines, TD, MG, tanks, jeeps and etc...

example 2.
map Isla Inocentes.
1st line.
USA have 2 BH and can rape points, spawns, whole island... and they need just 1 infantry to set charges
so they will have 2 BH, 1 M3A3 and 100 tickets for 2nd line, and can "make" 2nd line same way - by 1 infantry and 2 sky rapists...

how to make attackers not so "overpowered"?
allow TD and AT4 - so BH will not so invulnerable
will it makes defenders "overpowered"?
no. DICE gives attackers 2 BH and boats for 1st line, 1 BH, 1 M3A3 and boats for 2nd line of this map. DICE make some balance for sides by given them AT4, TD, MG, BH, boats and etc...

and you created ruleset which make this game unbalanced. there are many guys who cries about meds and want to have class limits. becouse they like to play snipers and can't kill some meds they says that meds make this game unbalanced. lol.
but your ruleset does. your ruleset makes attackers overpowered at 4 maps (exept Nelson Bay - becouse there are no heavy vehicles at this map).

plz answer to us, why you set mines, AT4 and TD as disallowed? which arguments do you have for it?
RE:BFBC2 ClanBase Rules - vChris - kB.T - Mon 3 May 01:25
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lol
http://clanbase.ggl.com/matchconflicts.php?wid=9916855
RE:BFBC2 ClanBase Rules - nFn - nFn - Wed 14 Apr 23:10
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One issue with the current rules is the class balance. I would personally vouch for either:

- a medic limit

- OR, perhaps even better, to limit medics to any weapon but machine guns (G3 etc.)

- Then snipers can be limited to one a team
BFBC2 ClanBase Rules - joey1430 - -TBG- - Wed 28 Apr 03:59
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The NS 2000 is way to over powered. and needs to be banned
RE:BFBC2 ClanBase Rules - Mr.Power - -=SBPC=- - Mon 3 May 16:06
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I agree that the petition for fashion but not as it is written??
If you remember playing Modes of ClanBase BF2 was the more realistic, so it should be in the BC2 and zero otherwise.

1. rank = 1
2nd. accessories without rendot etc ...
Third Only an individual team or that one medic rcon or anything else in the team each have one (not komletn medic team) do not roll
4th. correct time period beginning
5th. the place to score when you picture and so on ....
6th. not ranked rank (1)

That would be real competition Modes and which league was playing.

Thank you for Listening to Us and Your Consideration.
RE:BFBC2 ClanBase Rules - PandeX - PandeX - Sat 15 May 13:09
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Yeah i see what you wanna do,

Make bad company to next bf2? well it is not. never will be. Its two games not even close to each other. And so much is different,

I follow you on the one with no red dots and stuff. and the third i simply dont understand...

4th, not sure what you mean...

5th, not sure what you mean there either.

6th its should be on UN ranked servers, but i dont see why we cant use the other weapons. they just need to balance them a little. And as you compare to bf2, expansion weapons there were totally insane, demanded no skill at all. well in here i think its a bit different. since the weapons dont exactly get better and better... they just change a bit in fire rate and damage. but not so much i see a problem.

My own comment here is that carl gustav and at4 should be forbidden and the m60, its still to over powered. and ofcourse body warmer and lightweight have no place. either do extra damage or explosive damage. or better heal. and ofcourse mortar should be forbidden. noob tube should also be forbidden. keep to balistics. and skill not random ffa style.

think that was what i had to say for now, but al this kinda depends on a battle recorder to spot people that dont follow the restrictions.

Thank you for your time.

PandeX
RE:BFBC2 ClanBase Rules - themoralist - themoralist - Fri 14 May 04:51
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question for you mr. owning

WTF is this??? owning owned by PB


http://www.pbbans.com/mbi-viewban-7f49ed3f-vb171867.html
http://clanbase.ggl.com/humaninfo.php?hid=3060739
RE:BFBC2 ClanBase Rules - {VhF}Onkelsam - {VhF} - Tue 1 Jun 17:02
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lol well some one have some explaining to do or cb have some explaining to do
ho is gone respond to this
or its is the new rule its allowed, to have (AIMBOT)
RE:BFBC2 ClanBase Rules - =SW42=Bostoc - =SW42= - Wed 23 Jun 04:24
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Why can't we snipe with X4 or X12, Recon is useless !

Engineer can rocket sentry, rocketnoob some say ?

Play versus a full team of Medic with chain defibrillator, ticket not move down, skill useless only kill one and defib your friend !
RE:BFBC2 ClanBase Rules - bad_latitude - is.  - Mon 28 Jun 19:19
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http://clanbase.ggl.com/ladderpetition_vote.php?lpid=11907
RE:BFBC2 ClanBase Rules - Weltall - [Xa] - Fri 2 Jul 16:27
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CQ rules
i wonder how much do we have to wait to have a rule change.Why people focus on limit medic class and m60 while with new patch an94 is so lame? and ok,no medic team with chain defibrillator but what about gustav team? and why c4 and at mines are not allowed?

what i think:
-medic class limit (8 players 3 medics,10 players 4 medics and so on)

-no bazooka on infantry: if u allow them,u see full gustav squads going around the map...so lame..

-c4 an mines: they are tactical why not incluede them?

-rules about tickets: sometime i play with 120 tickets other times clans set 200 or more...wtf?

-mortar and m60: why not allow them? u cannot spam mortar since there is friendly fire and u have to be careful with that.m60 is nerfed,i dont see anyone using it and there are more dangerous weapons like an94 and gustav.

-special: why set no V2 explosivs if no one can check it? i bet all clan i challange until now used it,because i gustav shot can't kill an heavy tank in 2 shoots..
RE:BFBC2 ClanBase Rules - stoltz - 50K^ - Sun 4 Jul 07:28
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Problem isent the rules. The rules are fine aslong as the teams would follow them. But so far NO team we played has done it.

And no point in trying to change anything either because the supervisors/admins dont give a crap about the BC2 ladders here on clanbse, and thats 1 of the reasons teams are leving.
RE:BFBC2 ClanBase Rules - bad_latitude - is.  - Mon 5 Jul 18:32
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think its both tbh, my clan would play SQR if the rules locked the 4 medic scenario. As it isnt they dont. But ye seems admins arent that proactive, look at the spam in the forum for example, and the unanswered questions.
RE:BFBC2 ClanBase Rules - {ATF}cottton - {ATF}cottton - Wed 16 Feb 18:24
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Hello,

First i really need to say - pls pls pls change the forum look ;D


About the rules:

pls dont change things to "1 medic only". The game is a game as it is. And when some one wanna win it he should/could use the opportunities that come with the game.

I understand rules like "no c4 on mcom" or things like that.
But remember:

In every case, in every law ect ect it is > MORE RULES = MORE WHINING
=)
RE:BFBC2 ClanBase Rules - Rapidorg - DD - Mon 14 Mar 15:58
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As for the change in the rules:

Weapons; See current ESL weapons list. This covers a good base of used weapons. The AN, for example, is to much. The new topic regarding an alternate set of weapons is a little to much for me. The limitations are getting bigger with weapons choice.

Maps: add MORE maps. I think every map that is available in Squad Rush must be selected able for a war. If doing this it creates a larger diversity.

Also forbid rockets on Squad Rush. They are a pain in the ass when a squad cant win and starting to rocket the mcom.
RE:BFBC2 ClanBase Rules - Iozzo ClanBase Crew member - ClanBase Crew - Wed 16 Mar 22:27
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New rules are being written as we speak. Bare with us while finalizing them.
Expect new maps for sure.
RE:BFBC2 ClanBase Rules - Rapidorg - DD - Tue 29 Mar 18:13
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And when can we expect those new rules? Its taking forever it seems.. Hopefully soon so we can go and practice

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