How much does sof2 rely on forwarded ports under windows 7?
In all the other games this doesn't made a difference for me and performance always seemed OK. Never had any issues with network in CSS or Quake Live unless the server is completely BS, but in sof2 I have very bad network issues (f.e. ping hopping to tripple digit values often).
How do oyu handle port forwarding for sof2?
Usually
rate 20000
snaps 40
cl_maxpackets 60
cl_packetdup 0
or rate 9999 (sv_maxrate 10000)
cl_maxpackets 32
snaps 40
cl_packetdup 0
on PUG