Last update gave us “the kill loop”, this time we’ve upgraded to the latest and greatest version of Unity3D, revived the Combat Range 01 map and topped it off with Laser and Flashlight prototypes - the combination of which gives a whole new meaning to “a shot in the dark”!
Mission Summary
This update we’ve been down on programming resources so we decided to focus on getting everything to work in the latest version of Unity3D as well as make a few (mostly) visual prototypes that did not require too much coding. We’ve also brought the “old” Combat Range 01 map back into the mix, which combined with the new prototypes shows great potential for future gameplay features!
UPDATED: Deadlock project to run on the latest version of Unity3D 3.5
UPDATED: Combat Range 01 with new thunder and lightning weather modes
ADDED: Laser prototype (key 'G')
ADDED: Flashlight prototype (key 'F')
ADDED: HDR & Tone Mapping added to rendering pipeline
ADDED: Focused aim prototype (Edge of screen is blurred when aiming)
ADDED: Names / Kills UI (key 'N')
UPDATED: Marine animations