Important rules
This is a short summary of the most important rules that covers roster handling, map pick procedures, scheduling matches and reporting scores. All clan-leaders and trustees should know the information below by heart. I would also advise all players that are going to participate in this cup to familiarize themselves with the rules. Further information about each section can be found in rules.
Map pick procedures
One player from each team pummels and the winner decides who will pick map first. Once that has been decided Clan A picks a map, Clan B picks a map. A map can not be played twice in the same game. If a tie-breaker is needed, the clan with the highest score decides who starts dropping maps. In cases where both clans have equal score, one player from each team will pummel over the right to decide which team starts eliminating maps. The teams eliminate one map each turn until there is only one map left, which will be used as the tie-breaker.
Allowed Player List (APL)
The allowed players list tells you who may be eligible to play for your clan, in the upcomming matches. There may be cases where a player is on the APL, but is not allowed to play. I would advise that players familiarize themselves with the rules regarding who is and isn't allowed to play, once the rules have been posted. Using a player that is not on the APL will be a yellow card, while using a player that is not on the clan roster will be a red card and forfeit of the match.
GUIDs
All players must have their Quake Live guid linked to their CB account. If a team is caught fielding a player that does not have his guid linked, then it will be a red card unless the team can prove without a doubt that the player is on their APL. Last season there were several yellow and red cards handed out in the clanbase QL cups for lack of roster and guid management. It takes very little effort to get this correct and it will save you from getting forfeit wins against your team.
Adding players
The maximum amount of players you can add to your team, after the APL has been made, is 3. The following configurations are allowed:
- Up to 2 players during group stage, 1 player during playoffs
- 3 players during group stage, 0 players during playoffs.
Players can be added to the clan roster and the APL as late as 1 minute before scheduled match time or the start of the first map. The deadline is whichever comes first of the two. This is also dependent on the player being able to clear new member procedure. The rules for adding new members to the roster in CB cups do not have a 24 hour quarantine period, unlike the rules for ladders.
Scheduling matches
Make sure that you schedule your matches until 23:00CET every Sunday before each match week, otherwise the supervisors will force the matches. In cases where only one team makes an attempt to schedule, the supervisor will force the match to a proposed date and time. If neither team makes an attempt to schedule, the supervisors will force the match to an arbitrary date and time. See section 16 of the rules for more information.
Reporting scores
Scores must be reported in Cup forum by winning team (and no later then 48 hours from scheduled match time) in following format:
- Subject: Clan A/Player A vs Clan B/Player B, league, group
- Text:
- result (i.e. Clan A wins, 2-1)
- link to the war on CB
- QL Matchlinks
If your opponent didn't show up, screenshot of the empty IRC match channel is needed besides request for a no-show (no-show can be requested only 10 mins after the scheduled match time).