| EuroCup XI Maplist | |
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Carentan is almost evenly divided between interior spaces in the town's buildings and firefights in the many streets and corridors that connect the structures to one another. Matters are complicated somewhat by the maze of broken walls inside the buildings that allow passage to adjacent houses; even if you're on the upper floor of a building, facing the stairs, you may still be in danger of an attack from the rear. Walking down the streets is an even more daunting task; with two MG42 positions on opposite sides of the map, and numerous open windows, staying in the open is essentially asking for a headshot. |
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One of the more popular maps, people use every kind of weapon in the game. There are close quarters areas for SMGs and big yards and roads for the snipers and riflers. Learn where to throw your nades, especially at bottlenecks such as the orphanage. Watch out for the MG42 in the graveyard and in front of the allied spawn. As with Carentan, it's divided up between houses and streets, although many of the structures are in disrepair, and the streets and open areas are much wider than in that map. |
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This map is a giant warehouse and trainyard. Very good for riflemen and snipers. The rooftops of the warehouses are very good for flanking the enemy lines and getting behind them. Lots of hiding places in the trains and warehouses. No MG42 in this map. Depot is a very tactical map and we can expect to see great things from the clans here. |
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The Harbor is a tight little map consisting of a harbor area that's cluttered with cargo crates, some wide back alleys, and two warehouses where most of the combat in team games seems to occur. There are plenty of hiding spots available on the map, and although few of them are suitable for sniping, camping is still going to be a concern. This map is a crazy map, PPSHs, grenades, rifles, everything. Learn where people throw their nades (Especially in the alley, right in the center of the map). Riflemen like to shoot down the west side of the map, facing the police station (the building with all the windows). If you're fast enough on Russian, you can get down the alley before the giant barrage of German grenades hits. No MG42s in this map |
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Neuville represents a destroyed town in Normandy, reduced to rubble amidst close combat between U.S. Airborne units and battle-hardened Waffen SS troops. Soldiers can find ample cover amidst the piles of rubble and massive shell craters. The environment is primarily designed for the "Search and Destroy" game type and provides a greater spread of attacking and flanking routes. This keeps defenders on their toes, and prevents attackers from being completely pinned down at narrow chokepoints. Snipers like to sit in the office building facing bomb A. Also, watch for grenades. Two MG42s in this map, one in front of bomb A and one near bomb B. |
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The railyard consists of three parallel avenues, each connected to the one adjacent through passages along the northern and southern ends of the map. This renders the central tank factory a difficult position to defend, as it can be flanked easily and attacked from both sides, if you give your opponents enough time. The ground level of the map is fairly flat, but the railcars, tanks, and crates obscure sightlines through each of the avenues, rendering distance weapons less effective than they are on maps like Brecourt and Hurtgen. The Russians in particular are hurt by their lack of a weapon that is effective at both short and mid ranges, unlike the Germans. |
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Tigertown is a small farm town located in Normandy, France which has been partially destroyed by a heavy artillery attack. The environment is designed for "Search and Destroy" as the American Airborne forces push their way up the town's hillside to knock out the flak88 and Tiger tank heavily guarded by the German Waffen SS. The Allied forces need to attack strategically and gain ground quickly so as to distract the Axis from properly defending their positions. Precision flanking from both sides is a key factor when taking over and controlling the town. |
And here are the winners of the ClanBase Call Of Duty OpenCup Spring 2005
Premier League
eSuba - #egblue ![]() | |
| Match: | Details |
| Score: | 34 - 6 |
| Levels: | carentan, depot, harbor, railyard |
| PotM: | ganja ![]() |
afterShock - Lithium | |
| Match: | Details |
| Score: | 6 - 3 |
| Levels: | railyard, dawnville |
| PotM: | Perpeh ![]() |
SoL - vG ![]() | |
| Match: | Details |
| Score: | 17 - 6 |
| Levels: | dawnville, depot |
vokaL - sQuared | |
| Match: | Details |
| Score: | 21 - 6 |
| Levels: | harbor, dawnville |
| PotM: | v3r™ ![]() |