NationsCup XIV - SC2


Map system changes in the playoff!
by: Lotaran
There is a slight change regarding to the starting map for each games, also there is a new map pool for both 1on1 and 2on2 in the playoff. Infos inside!

First of all, all the playoff games will be played in the same format, as before:
4 x 1on1
1 x 2on2
each game is a Bo3 series
each Bo3 series counts as 1 point
if a team gets 3 points, wins

There were some feedback, and we changed the system according to it. Some players felt that his / her race had disadvantage(s) on the pre-set starting maps, so here are the new rules:
before map 1, players can veto 2-2 maps each from the cup mappol
from the 5 remaining maps, the players will eliminate the maps, one by one
the last remaining map will be the starter map
afterwards looser picks from the remaining 4 maps.
same map cannot be played twice

If a pair cant decide, that who should start the elimination, then i'll decide it on IRC, via coin-flipping.

Also here is the whole maplist again:

1on1

Scrap Station
Xel'Naga Caverns
Backwater Gulch
Delta Quadrant
Metalopolis
Slag Pits
The Shattered Temple
Typhon Peaks
Shakuras Plateau

2on2

Gutterhulk
High Orbit
Khaydarin Depths
Monlyth Ridge
Omega Sector
Red Stone Gulch
Scorched Haven
The Ruins of Tarsonis
Tempest


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Comments:(1)


#1 Hectic (ISR )  9 Mar 2011 00:36
Great news with the veto system!

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