NationsCup XVI - Urban Terror


Netherlands   -  Slovak Republic
Match:Details
Score:4 - 0
Levels:kingdom_rc6, turnpike
Odds:75% - 25%
Demos:8 demos available
PotM:vrederust Netherlands
Netherlands beats Slovakia
by: keridil
Screens, demos and POTM inside.

Lineup NED
Netherlands Carhum
Netherlands Gnurkus
Netherlands Vogg
Netherlands vrederust
Netherlands Slazick
Lineup SVK
Slovak Republic eya
Slovak Republic mifo
Slovak Republic Small-Killer
Slovak Republic KillBill
Slovak Republic snowflake

Match demos
Click to view details Small-Killer (turnpike,kingdom_rc6, 6 downloads)
Click to view details Slazick (turnpike,kingdom_rc6, 10 downloads)
Click to view details Vogg (turnpike,kingdom_rc6, 6 downloads)
Click to view details snowflake (turnpike,kingdom_rc6, 2 downloads)
Click to view details Gnurkus (turnpike,kingdom_rc6, 4 downloads)
Click to view details KillBill (turnpike,kingdom_rc6, 1 downloads)
Click to view details vrederust (turnpike,kingdom_rc6, 11 downloads)
Click to view details eya (turnpike,kingdom_rc6, 8 downloads)

First level: Kingdom_rc6




NED  win by 14 to 6


Second level: Turnpike


NED  win by 13 to 5






Player of the match
Team Slovakia
Slovak Republic eya
Slovak Republic KillBill
Slovak Republic mifo
Slovak Republic Small-Killer
Slovak Republic snowflake
The Netherlands 
Netherlands Carhum
Netherlands Gnurkus
Netherlands Slazick
Netherlands Vogg
Netherlands vrederust



Comments:(5)


#5 mifo (SVK)  5 Feb 09:26Reply
No need to stop, just count it all, very simple. Who won more round take the map and 2 cb points (in the match of 4 halves)
#4 Gnurkus (NED )  5 Feb 08:10Reply
No ryu no w.. wait huh?
#3 Shoushou (fk )  5 Feb 07:51Reply
This way of counting points is stupid. We should count all points and stop the match when a team have 11 points (this make, for this match as exemple, 11-5).
#2 rYuuJiN (]Vz[ )  5 Feb 07:30Reply
gj boys, vrederust OP
#1 mifo (SVK)  4 Feb 21:43Reply
Nice to see CB referees not knowing the rules, it doesn't change the outcome, just pointing out the facts. (btw the rule is retarded but here it goes)

For Bomb & Defuse, all maps are played Charges Only, which means that attackers are the only ones able to score. The attacker scores of both/one maps are added to determine the outcome of the match. Draws are allowed. For example; Team A (red) vs. Team B(blue) ends 6 (A) - 4 (B) after 10 rounds. The teams swap colours. Team B (red) vs Team A (blue) ends 3 (B) - 7 (A). Final score for this map is 6 (A) - 3 (B), because only the points the teams scored as attackers count



So the result on BM here is 9-5 for nL. As I said, just pointing it out, still think it should be 14:6, but hey, it's only my opinion.


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