Last build:
11:16, Jun 23rd

1. Introduction

  1. Please take the time to read through our global rules before you start playing in this ladder. These rules not only apply to Haxball 1on1 but all ladders within ClanBase. Knowing the global ladder rules will avoid conflicts and will increase your chances of winning conflicts.

    Pay particular attention to our rules on freelancing, reporting a no-show and the match conflict rules.

    The General rules section covers the default punishment for breaking the rules, our right to broadcast matches, the complaints system and what counts as official match rules. The rating system is explained in detail, and provides information about the number one spot.
  2. A list of defined ladder terms can be found .
  3. You can find your Haxball matches on irc by joining #Haxball.Wars


2. Match rules

  1. Only 1on1 matches are allowed in the Haxball 1on1 ladders. All matches that are played with a different teamsize will be cancelled.
  2. Both players decide in front if they will both host one map or if the entire match will be hosted by one player.
  3. The hosting team of a match will start as the red side. A match will be played over two maps. When the first match is played, both teams switch side. The scores of both maps will be calculated into one total which will be the final score.
  4. When a match ends by time limit (5 mins) an overtime will continue this match. Overtimes are not allowed by ClanBase. When a overtime starts, the hoster will stop the match.


3. Maplist

  1. The maplist for Haxball 1on1 is:
    • Classic
    • Hockey


4. Client settings

  1. In all ClanBase Haxball ladders during matches UAC3 Anti Cheat is Mandatory. Haxball is not listed as a specfic game but you should use GENERIC as game.
  2. All players must have the latest version of UAC3 turned ON. Each player is responsible to run the UAC client during the match. They should also have the correct war ID entered as UAC Match ID before starting any match. In case someone filled in a wrong war ID, they must upload the correct war ID on war comment within 48 hours after the match was played. If they fail to do so, they will lose the match by forfeit.

    - When a player disconnects from UAC during the match, he and his clan will lose by forfeit


5. Server settings

  1. Roomname: Not important, invite player via link
    password: [confirm on irc]
    Everyone is admin: off
    Show on room list: on
    max players: 10
    Click Create:

    Score Limit: 5
    Time Limit: 5
    Stadium (depending on what has been chosen in the challengeform:
    • Classic
    • Hockey


6. Demos and screenshots

  1. All players must record demos from the whole match. You can record your match by pressing [REC] on the topright of your menu before starting the match. Demos can be requested and must be kept until the result has been accepted on ClanBase.
  2. A screenshot should be taken at the end of the match as proof of the score. You can do this with a manual screen from UAC (press control + insert).
  3. In case of a conflict; admins can request clans to upload a demo, to proof the score of a match
  4. Clans who repeatedly fail to upload demos will be . Players who repeatedly fail to upload demos can be suspended from playing according to .


7. GUID's

  1. GUID's are unique identifiers used in games to recognise players. Examples: SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DMW client nr and Xbox Live Gamertag.
  2. The last change of a GUID can not be done later than 24 hours before a match. Players who did not register the correct GUID more than 24 hours before a match will be considered freelancers.
  3. Only the last entered GUID (the one you can see on your account's page) in the changelog will be considered as valid to play with.


8. Cheating and abuse

  1. The applies to all ClanBase ladders. Any cheating or excessive abusive behaviour during a match will result in a forfeit loss.
  2. If both players cheated and/or were suspended from playing during the match, both players get a forfeit loss.
  3. Ladders are moderated by four methods: join applications, score changes, suspensions and deletions:
    • Join applications are dealt with by the ladder/mod supervisors to stop fake accounts, members with fake GUIDs and countries from the wrong region from entering the ladder.
    • Matches may be edited to a cancellation, no-show, forfeit loss or a win for the opponent - depending on the ladder rules and severity of the problem. A forfeit loss is the standard punishment for all violations unless the punishment is otherwise stated in the rules.
    • Suspensions are used to punish abuse of the ladder system and range from short-term to long-term/permanent suspensions, from one ladder only to all ladders. Suspensions are added by the ladder chiefs and assistants.
    • Punishments are summarised in a table, found . Players that are suspended from a ladder may not create a new account to circumnavigate the suspension. The guidelines for determining if a player with an active suspension has rejoined with a new account will not be given out so don't ask for them.
    • If a player is suspended from a ladder the suspension can be viewed by using the player's 1on1 matches page. Appeals to the suspension reporter will only be acknowledged if the accusation against the player can be proven false. Provide all necessary proof immediately on the war summary page. Players may only contact the ladder assistants/chiefs if the reporter is not mentioned.
    • Clans or accounts may be deleted without warning as described in the .
  4. It is strictly forbidden to use accounts of other users, even if the users are in your clan. Such cases will always be considered abuse and subject to temporary bans. This does not apply to players who are forced to share GUID's.
  5. It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss, unless otherwise mentioned specifically in the game-related rules.
  6. All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden unless other rules specify otherwise. Modified versions of the game's resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any player member during a match, leads to a forfeit loss, and could lead to a removal and ban from ClanBase in major cases.
  7. Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
  8. Players abusing the ladder system in any way in order to gain an advantage or just to be a nuisance will be deleted or suspended from ladder(s). Further punishment may include deletion of the accounts of the person responsible for the abuse, in extreme circumstances. Abusing any clear loopholes in the rules is forbidden, Chiefs of Ladders can punish clans/players for abuse not described in these rules.


Global rules

9. General

  1. If the ladder rules for a specific ladder conflict with these global ladder rules, then the specific rules have precedence.
  2. The proper functioning of the ladder system depends on the sportsmanship of the participating players. We expect everybody to play by the rules, but also to be flexible when circumstances require it and to be reasonable when an opponent has problems beyond their control.
  3. Not knowing the ladder rules is never a valid excuse for not following them.
  4. ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the players. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.
  5. For any questions or comments concerning the ladder or the outcome of conflicts, contact the ladder supervisor by e-mail or CB Private Messages. For any questions or comments concerning the ladder or the outcome of conflicts that the supervisor can't resolve, or for complaints about the supervisor, read .

    Messages not written in English will not be understood and will not be read. Messages containing abusive language will be ignored. Messages will be dismissed by the ladder managers if the controversial issue has not been discussed with the ladder supervisor first, or the ladder supervisor answered correctly but was ignored.
  6. Agreements and arrangements made in the challenge notes field, on the server or elsewhere are not binding. Only the official ladder rules and settings (maps, optional rules) decided on the challenge form should be followed and be considered as the correct rules. Agreements that contradict the ladder rules will be overruled in conflicts.

    For example: In conflicts, we will ignore players who claim that the opponent agreed that they could use a freelancer on IRC or that the player had put ‘24-hour rule doesn’t apply’ on the challenge notes and the opponent accepted. Proposed servers are never binding and are ‘suggested’ play locations only.
  7. Disclaimer: references to any gender in any ladder rulebooks within this website do not imply these ladder rules are gender-specific.


10. Clans and Players

  1. Any player registered on ClanBase can participate in any regular ladder. There are some additional requirements players must meet before they can join an Invitational ladder described in Invitational ladder rules. For information on how to register yourself on ClanBase, read the .
  2. It is forbidden for one person to use multiple ClanBase user accounts. Duplicate accounts will be forcibly merged when they are noticed. Users are notified five days before their accounts will be merged via CB private message to give them a chance to try to prove that the accounts' owner isn't the same. Oldest account will remain as the main account in forced linking. If the oldest account has been abandoned, the next oldest (used) account will remain.
  3. Players can only play with the nick (or very similar) they're registered with. Players who use a different nick or GUID from the one registered on CB will be considered freelancers.
  4. Once the match starts, neither player can complain that their opponent is using a different nickname. A player may make a claim of freelancers if their opponent uses a substitute.
  5. Using a freelancer in a ladder match will result in a forfeit loss. Using freelancer(s) in multiple matches will result in a temporary suspension of the player from affected ladders or even all ladders. Violations are accumulated over time. See the for specific durations. Freelancers used over a year ago will not count, unless the clan has a long history of using freelancers.


11. Ladders

  1. ClanBase only creates ladders when we believe there's a 'market' for it. When a new game or mod is released, we usually create a European ladder for it first, and country ladders later as the European ladder becomes busier. A game/mod must have been played very actively in CB for a while before we consider making an invitational ladder for it.
  2. If you would like to request a new ClanBase ladder for a new game, mod or an existing game and you think there will be enough interest from other players to make it competitive - please start a petition (or vote for an existing petition) using .
    Next, we will consider adding the ladder, based on the popularity of the game or mod and based on our relevant expertise in order to provide a great working ladder. There is no set number of votes that will ensure a ladder or game is added. The ladder/game may be rejected if it has been tried before and failed.
  3. It is possible to have special coverage in the ladder pages about interesting matches, interviews etc. if game crew and community are motivated & active enough. Ladders can have a separate coverage supervisor who isn't directly involved in running the ladder.
  4. Country/region ladders may be restricted to players of the corresponding nationality, appearing in the Regional Ladders section of the rules. Not every ladder has these rules, but the restriction for all regional ladders is that matches for country/region ladders have to be played on servers in that country/region, unless both players prefer not to. When players play on a server not within the region, neither player can later dispute the score because of it, as when a match starts – servers and settings are accepted. Disputes need to be settled before the match starts.
  5. The inactivity system will remove players from all the ladders with more than 20 active players, who haven't played for 8 weeks. Read for more info. The inactivity system is designed not to work on ladders with no or little activity. Dormant players will not be forcibly removed from inactive ladders by the ladder chiefs unless they hold the number one spot. Please do not ask us to do so, alternatively challenge more active players in the ladder.
  6. The gold, silver, and bronze ladder icons can be obtained only in large/active ladders. These icons feature next to the player’s name.
  7. Playing several matches against the same opponent in a short period of time is considered cheating as it distorts the ranking. As a rule of thumb, never play the same opponent twice in less than one week unless you also play many other matches. Playing the same opponent three or more times in one ladder or over many ladders will result in short-term suspensions as described . In case of grave violations it will be assumed the matches are fake.
  8. When a possible fake match is discovered, both players involved will be suspended from all ClanBase ladders without warning. See the .
    Account owners have 1 week to against this decision, but they must supply proof of the match in the form of screenshots or demos and post them on the war summary page. Players should then mail the supervisor that reported them. If supervisor's details weren't included in the clan's suspension/deletion notes, you should email the Chiefs of Ladders


12. The rating system

  1. ClanBase ladders use a rating system based on the ELO system known from chess. Every player starts with a rating of 1000 points. After each match, points are added or subtracted based on whether the outcome of the match was a win, a loss or a draw (the score has no importance).
  2. How many points you gain after a win or lose after a defeat depends on the rating difference between you and your opponent before the match. The ELO formula is very complicated, but the following easy examples will give you a good idea:
    • Beating an opponent with the exact same rating gets you 60 points.
    • The maximum amount of points you can win for a single victory is 120, but to get this many points you'll have to beat an opponent who is 700 or more points ahead of you in the ranking. You get 100 points for beating an opponent who is 200 points ahead.
    • Beating lower ranked opponents gets you less than 60 points. If they were 200 points below you you only gain 20 points, if they were 300 points below you only get 10 points, and if they were 400 points below you get a mere 5 points.
    • If a match ends in a draw you will gain points if your opponent was ranked higher, or lose points if they were ranked lower.
    • The number of points you can win and the number of points you can lose always add up to 120. So if you can only win 30 points with a victory, you can lose 90 points with a defeat.
  3. Against players that have played less than 3 matches in a ladder, you only win or lose half the amount of points you could win or lose.
  4. The ladder leader does not have a rating, but is considered to have an infinite rating instead. Top 5 players can take the top spot by challenging the current ladder leader and beating them in a direct confrontation. If that happens they become the new ladder leader while the old leader will return to the normal ranking with the points they had before. If the challenger loses or plays a draw, the ladder leader’s position doesn’t change.
  5. The ladder leader is not allowed to refuse playing the other top 5 players without a valid reason (valid decline options are proposed by the system, see Arranging Matches). Repeatedly rescheduling to senseless dates or with non-default match rules or only playing lower-ranked players in order to be able to decline challenges will be considered abusing the ladder system and the player will risk being removed from the first spot. You need to provide the supervisors with valid match IDs (wid) of matches they have declined or we will not act.
  6. Players at the number one spot who are legitimately beaten may not create a war, accept and confirm the score with a 2nd player before the score to the original one has been confirmed - so that the 2nd player gets the number one spot.
  7. Players outside the top 5 can also challenge the ladder leader, but such challenges can be declined freely. If the ladder leader is beaten then (s)he is switched with the second ranked player while the challenger gains 120 points. If the ladder leader wins, nothing changes.
  8. In case the number one has been deleted for ladder, cup or C&A violations, the second player in the ladder is set to number one.


13. Methods of challenging

  1. There are in which to find opponents to play against:
    1. Direct challenges
    2. Open challenges
    3. Automatches
    4. IRC requests
    5. LAN matches
  2. Direct challenges are challenges where you challenge specific players you have selected yourself. They can be made by clicking the challenge cross on the ladder's or to the right of the player's name, or to the right of a ladder's name on a player's matches page. The challenged player is required to confirm the challenge, decline it or reschedule the time.
  3. Open Challenges (OC) can be by members without specifying who their opponent is. Their matches are then advertised and other players can for matches they want. The OC creator sets criteria which players must reach, including judge rating, proposed maps and ladder ranking. Once accepted an OC becomes a regular match where all the rules in this book apply. Players can create up to 3 OCs per ladder and cannot accept more than one OC from the same opponent.
  4. Automatches are matches randomly scheduled by CB which players set up with an . CB pairs opponents if their entry settings match each other's. Once a match is created from an automatch entry - all the same rules apply as direct challenges. Turning up to the match is obligatory. Players can make up to 7 automatches per ladder. Times between automatch entries cannot overlap.
  5. IRC requests - Users are allowed to use CB game channels (i.e. ##clanbase.haxball) to search for ClanBase wars, within reason. If someone cannot find an opponent straight after making a request they shouldn't spam the request again or they may be removed from the channel.
  6. LANs - Players should not play ladder matches at LANs as they may be mistaken for fake matches, unless the following precautions are taken:
    • You arrange friendly matches only, OR
    • You arrange the match in advance of the LAN and sort out the scores after the LAN has finished OR
    • You upload demos immediately after the match, or post match screenshots showing the final scores


14. Arranging matches

  1. The deadline for reacting to a challenge is 7 days after the challenge or 7 days before the war, whichever is later. If by the deadline the opponent still hasn't reacted to the challenge, they get a penalty of 5 points. If the ladder leader ignores such a challenge, they will lose their position to the second ranked player. You can set an earlier deadline for accepting the challenge, but then there is no penalty if the opponent doesn't react in time.
  2. You can only refuse a challenge from another player in the following cases:
    • Reschedule: You want to reschedule the match to another date. This date has to be within 14 days of the original challenge.
    • Unequal match: There is a gap of 10 ranking positions and 100 points between you and your opponent, or you have more than 1100 points and its your opponent's first match.
    • Busy in this ladder: you already have 2 or more matches in this ladder in the next 30 days.
    • Custom maps: the opponent selected custom maps.
    • Declinable matchrule: the opponent selected a declinable match rule in the challenge form.
    • Hibernate: you want set yourself as inactive in this ladder. You lose 32 points but after that you can decline all challenges. All your scheduled matches are cancelled when you go into hibernation. Hibernation ends automatically when you play an official match for this ladder again.
    These options are only available for the ladder leader:
    • Unequal match: The challenging player is not ranked in the top 5 of the ladder.
    • Resign: Using this option will make the ladder leader lose it's position in the ladder to the second ranked player.
    If you don't want to play the match for some other reason, you'll have to contact the opponent (e-mail, IRC, MSN, XFire) and persuade them to cancel their challenge.
  3. A scheduled match can be cancelled until 12 hours before the starting time on the . The side that wishes to cancel the match will either have to request a reschedule or go into hibernation.
  4. When both players agree not to play a match it can be cancelled for any reason after its scheduled starting time. Just choose the 'Match was cancelled' option on the result form.
  5. If a match is played without being arranged on ClanBase first, then both sides are depending on each other's sportsmanship to accept the result afterwards. We will not force match results when there was no accepted challenge for that match.


15. Before the match

  1. To find your opponent before a match, you should look on their clan channel on IRC (if they are in a clan) or contact them directly through ClanBase private message (aka CB PM), Xfire, MSN or any other means if you don't use IRC.
  2. If you still haven't managed to get in touch with your opponent 10 minutes after the scheduled starting time of the war, you can fill in a no-show. Report a no-show by posting a clear comment on the war page and tell why the match is a no-show and what you've done to contact your opponent. No-shows reported 20 minutes after the official match time will be ignored.
    To contest this, the other clan must also log a no-show report in the match page comments.
  3. If you're more than 10 minutes late, you have to accept a no-show if your opponent insists. If you feel there's a good reason the result shouldn't be a no-show, you'll have to convince your opponent of that.
  4. If a player refuses to start the match with the rules agreed upon in the challenge form, the other player can demand a no-show to be filled in. Remember that challenge notes, the proposed server and agreements made elsewhere are not considered to be binding rules.


16. During the match

  1. Once a match has started, its result counts, unless both sides agree it shouldn't. Ping, lag issues or incorrect server settings are no excuse for leaving; you should have checked the server before you started playing.
  2. If one player walks away from the match, the score at that time can be considered to be the result of the match if the player that stayed was leading. If the leaving player was winning but the losing player could have still won the match, ClanBase can change it to the advantage of the player that stayed.


17. After the match

  1. Either player can enter the result of a match, unless the other has already done so. A match result can be:
    • The real score of the match.
    • A no-show if the opponent didn't show up.
    • The result reflects the punishment specified in the rules which the opponent violated.
    • A forfeit if the opponent violated rules with no punishment specified.
  2. In case of a no-show/forfeit it's strictly forbidden to fill in any score (even 1-0), even when both players agree. Instead you must check the no-show/forfeit box on the result form, which will result in a fixed penalty of 10 points for the player not showing up or 120 in case of forfeit. No-show/forfeit matches where a score has been entered may be cancelled or changed to a no-show/forfeit without warning.
  3. Once one player has entered a result, five things can happen:
    • The score is edited by the player that entered it.
    • The score is accepted by the other player, and ladder ratings are adjusted accordingly.
    • The other player refuses to accept the score, and enters another result.
    • The other player refuses to accept the score, making it a match conflict (see below).
    • Both players do nothing for 4 days, after which the score is accepted automatically.
  4. Players may not confirm a no-show/forfeit instead of the real score to get more points, unless a no-show/forfeit is the punishment for violating a rule. Players that put in an excessive no. of no-shows/forfeits instead of the correct score will be . To avoid this, ensure that you report a match as a no-show in the match page comments at the match time.
  5. Players are expected to have proof of their match being played for one week after the score has been confirmed in ClanBase.


18. Match conflicts

  1. The match conflict system functions as a court room with ClanBase admins acting as judges. A match conflict can be made when the result entered by one player is not accepted by the other.
  2. If you can't resolve the conflict with your opponent then try entering the appropriate match result first. Only after the opponent changes the result multiple times, you should initiate a conflict. Entering false match results will result in a conflict loss.
  3. The system will not allow the creation of match conflicts during the first 24 hours after the match time, so try to solve the conflict with your opponent by IRC/MSN/Xfire/e-mail or in the match report first. Not making an effort before starting the official match conflict, will result in a conflict loss.
  4. In the conflict both sides must explain the problem in a short but clear and complete way. Both sides should state the match result they claim and only relevant and proven facts may be mentioned. This can be in the match conflict or in the comments located under the conflict case. Failure to make a clear match conflict will lead to a conflict loss.
  5. 'Conflict loss' means that a conflict rule (insulting opponent in conflict, entering false score...) mentioned in this chapter was broken. Match score can be a played score like 21-19, no-show or forfeit win (if opponent used freelancer, cheated...) that's based on the rules of other chapters. Winning below means that player has won according to the match score (can be forfeit/no-show too):
    • If both players break a conflict rule, the match score stands.
    • If losing player breaks a conflict rule, the match score stands + losing player might get a warning and/or ladder suspension based on .
    • If player won by playing and breaks a conflict rule, loser gets a noshow win.
    • If player won by forfeit/no-show and breaks a conflict rule, match is canceled.
    • If the match was tied, breaking a conflict rule leads to a noshow loss.
  6. All proof and information on the match should be written to the conflict page. However, supervisor can use information found in the warpage.
  7. Examples of valid proof are demos, in-game screenshots and server logs that were obtained from a neutral party. Screenshots are used as main means to prove the match's score. Private logs from IRC, MSN etc. or server logs provided by either player will not be considered to be evidence because they can be easily falsified. If a demo is used as proof of cheating or other malicious actions, you must specify the exact moment(s) (down to the exact minute and second) where the cheating occurred or you will get a conflict loss. Supervisors will not look at entire demos.
  8. Ladder-specific rules tell details on how to request demos and/or screenshots from an opponent. Upload requests can only be made once by both sides. When a requested demo/screenshot upload is complete, the other player has 3 days (72 hours) to provide all info as how the requested and uploaded items would make proof for their claims; for example exact times that show cheating in a demo. Giving information too late doesn't matter if it's already available when supervisor solves the conflict. Supervisor can give players more time to give the required info.
  9. Any form of abuse, starting off-topic discussions, making unproven accusations, needless repeating already mentioned facts or any other comments not relevant to solving the case, if done excessively, will result in a conflict loss.
  10. Falsifying evidence in a match conflict results in a ladder suspension as described in .
  11. If both players violated the ladder rules in a way that would award them both a forfeit loss, the match will be cancelled. Such closure of the conflict does not mean proven individual cheating will go unhandled, such cases can be reported to the ladder supervisor by mail/CB pm in order to punish the player(s).
  12. It is strictly forbidden to contact any admin in private to defend your case. Anything you have to say must be said openly. Trying to influence an admin in private will lead to a conflict loss.
  13. If a player does not give any new relevant information within 3 days (72 hours) since the last reply, it will be considered (s)he has nothing more to add.
  14. Match conflicts are never urgent and the admin will typically let a week go by before looking at a case to give both sides the chance to explain their case. Wait patiently until a decision is made. Only when a conflict is older than one month, you can mail/CB pm the game supervisor. If the conflict involves watching demos, you should wait two months before contacting the game supervisor.
  15. Match conflicts will be judged by the ladder rules at the time of the match and by the match rules agreed upon in the challenge form.
  16. Players who repeatedly make conflicts will be , if they have no foundation in the rules or they are clearly made for the sole purpose of complicating the match process. Players who repeatedly violate the ladder rules and force other players into making conflicts will also be .
  17. Players are allowed to write conflicts and comments in the language of a regional ladder if the ladder supervisor is from that same region but a translation in English should always be provided as well. In the event the conflict is looked at by another supervisor, everything not mentioned in English will be ignored.