Rules for the Worms Armageddon OC Spring 2012


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Last build:
08:45, May 16th

1. General

  1. The ClanBase Worms Armageddon OpenCup is an online tournament for European, Russian or Israeli players only. The supervisors may only allow players from other regions after discussing this with the Chief of Cups and if pings are less of an issue. If enough players of another region sign up there is a good chance we will make an extra division for that region so those players could play each other there.
  2. Players are selected for EuroCup participation based on their stability (i.e. the ability to complete leagues) and their strength as proven by official match results. Practice results are irrelevant. Unproven players will only be considered if they have completed competitions with other games before. To broaden the international appeal of the EuroCup, the best player of country A may get preference over the nth best player of country B.
  3. Players are selected for participation based on their proven stability (i.e. the ability to complete leagues), their reputation and their experience with international online matches.
  4. Players who violate the following rules may be given a card. In serious cases the supervisors may consult with the and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken. A player can be given 3 types of card:
    • Yellow card : This card is given out for small rule violations. When a yellow card is given in some cases a match result could be changed in favor of the opposing player. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card.
    • Red card : The match in which he received this card will be changed into a forfeit loss. In some cases this card is handed out together with a player ban. A second red card falls in the category 'Two red cards' below.
    • Two red cards: A player that has been given two red cards will be kicked from the cup. In some cases a second red card is handed out together with a player ban for 1 or more seasons.
    Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a player is given a red card all previous given yellow cards are removed.
  5. Abusive behaviour towards a , Referee or opponent, at any time during the cup season, can be punished by the supervisor. Sanction: . If the abuse is severe a supervisor can also punish with a temporary or permanent removal from the cup of the offending player.
  6. ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the players. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.
  7. If the server or a player crashes during a match, the map will be restarted only if the crash occurred less than 1 minute after the start, or during the 1st round for round-based games. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) or rounds will be played, after which the scores will be added to determine the map win.
  8. The break between maps will be exactly 5 minutes unless the players ready up themselves. The match referee may force the map start if players don't ready up in time.
  9. The match admin will pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). The maximum total pause time is 10 minutes per map per player and a pause cannot be longer than 5 minutes. The server can be paused no more than 5 times for the same player's problem (i.e. repeated lag bursts) during the entire match. After that, the player has to play with his problem. Tactical timeouts are not allowed.
  10. The match may not begin before the Referee is ready.
  11. Players always have to be easily identifiable to referees, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same as (or very closely resemble) those registered on the national team's clan page both on IRC and in-game. Sanctions: .


2. Tournament Layout

  1. You will play against each opponent in your group, playing one game per week. At the end of this group stage, the highest ranked players will proceed to the playoff and play a knockout until the final game.
  2. For some Featured Cups we will run to a tighter schedule and play more than 1 match per week. For more details check the .
  3. Play-Off Tree 4 clans

    Semi Finals Final
    1st Group A
    #1 Winner #1
    2nd Group B
    #3 Cup Winner
    1st Group B
    #2 Winner #2
    2nd Group A
    Loser #1
    #4 3rd Place
    Loser #2


3. Supervisors

  1. The cup is supervised by Cup Supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the clans, and recruiting and coaching Referees and Writers. For any problems, contact the Cup Supervisors on the cup's IRC channel or through the e-mail address linked below the menu on the of this cup.
  2. If several Referees are signed up the Cup Supervisor(s) decides who will referee the match.


4. Referees

  1. A Referee is someone who helps ClanBase during cups, he is not a part of and also not related to the ClanBase Crew and may not call himself a CB Admin. Referees are able to enter matchreports and matchresults for cup matches, outside that cup they are regular ClanBase users. Referees who abuse their position may be removed from the Referee lists.
  2. Referees are appointed by the Cup Supervisor. If you want to become a Referee, use the link in the cup menu and sign up there. You will also be required to supply further information such as evidence of your experience. Someone who is not (yet) appointed as a Referee may admin a match only if both clans are made aware of this and agree with it. Anyone who falsely pretends to be a Referee will be banned from ClanBase, and the maps he adminned do not count unless both teams agree that they should.
  3. A Referee makes sure the match is played according to the rules, records demos, takes screenshots, enters match results and makes match reports (with screenshots) on ClanBase.
  4. Players may refuse a Referee for the following reasons:
    • The Referee is playing in the same group.
    • The Referee is a likely playoff candidate.
    • The Referee has the same nationality.
    • The Referee is a known friend of the other player.
    If a player wishes to refuse a Referee they must announce this as soon as the Referee is known. Once the match procedures (server testing, etc.) have started, a Referee can no longer be refused.
  5. If a player breaks a rule without the Referee noticing, they are still liable for the consequences.
  6. Referees are free to chase any player during a match.
  7. Referees have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a player short. No matter how wrong you think a Referee is, stay polite; being abusive won't ever help. If you think that the Referee has made the wrong decision, but you can't convince him of it at the time, inform the Cup Supervisor(s) of it after the match.
  8. If there is no Referee available to admin your match, please follow these steps:
    • Go through the server testing procedure as explained in these rules. In case of a conflict or disagreement, consult a supervisor or a cup admin on the cup channel or the game channel, not in the #clanbase channel.
    • Keep logs of everything that is said on IRC. Sanction: Yellow Card.
    • Send the match result and the screenshots to the supervisor by email immediately after the match.


5. Group Rankings

  1. Group rankings are worked out by the following rules, in order of importance:
    1. Number of Wins.
    2. Number of Draws.
    3. Result of the matches between the tied clans.
    If the clans are still tied (E.g. in the case of a three way tie or more) the following rules are applied to determine final rankings (in order of importance):
    1. Net Secondary points between the tied clans which are shown on the ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14). Be that flags / mapwins / rounds / tickets.
    2. Positive Secondary points which are shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
    3. Least number of forfeits/noshows.
    4. The Net Sheet of a summary of frags/caps/points.
  2. A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
  3. A player who forfeits a group match for the second time will be removed from the Cup.
  4. If a player leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the player's matches will count for the ranking. This rule does not apply however to players who had already forfeited a match or who had won or lost all their previous matches.
  5. If a player leaves the cup after having qualified for the playoffs, he can be replaced by the player ranked below him in his group.


6. Wildcards

  1. Each player is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. Players are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.
  2. The wildcard can be used up until the match start time as shown on the Roster Page. If a player attempts to use a wildcard after the match start time he will forfeit the match.
  3. A wildcard used against a player who later quits the cup is not restored.
  4. Players who try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a player already used his wildcard.
  5. When a wildcard is used, the players have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48 hours of the original match time, he may force the match to be played as he sees fit.
  6. Wildcards can not be used for playoff matches. A playoff match can only be postponed by decision of the supervisor.


7. Cheating and Abuse

  1. ClanBase's applies to this cup.
  2. All programs or files, be they changed game files or new files, that change or edit the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. The use of any forbidden program or file by any player during a cup match will lead to the exclusion of the player from the Cup. The use of such program or file outside the cup may lead to the same sanction.
  3. It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss.
  4. For situations not covered by the rules, the supervisors will consult with ClanBase's and together they will make decisions based on the spirit of the existing rules and in the interests of justice.
  5. If a player is caught cheating after a cup is finished but before prizes have been handed out, ClanBase reserves the right to withhold the prizes.


8. Changes and Exceptions

  1. These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.
  2. Any issue that affects a Cup Supervisor's own clan may not be handled by that supervisor. It must be handled by the other supervisor or by the or as last option: a . For problems that the supervisors can't solve, or for complaints about the supervisors, competitors can mail to . Mails containing abusive language, a case in which the rules have been correctly applied or any issue that has not been discussed with a supervisor first will all be ignored.


Match rules

9. Server Settings

  1. Checking the server settings is both players' responsibility. If a certain setting is wrong they should alert the referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.
  2. It is not allowed to change any server settings after the match has started without both players agreeing to it. Failure in following this rule will result in a default loss of the match.
  3. In order to set correct settings for ClanBase matches, you can use . Just put it to your Worms Armageddon\User\Schemes folder and you can choose it in game.


10. Client Settings

  1. Newest official non-beta version of Worms Armageddon (v3.0) must be used. The patch can be found here.
  2. Matches are played using Worms Armageddon - New Edition.


11. Match Rules - general

  1. Both players get 5 worms.
  2. If the server or a player crashes during a match, the map will be restarted only if none of the worms have received any damage yet. Otherwise the player that dropped loses that map and the match will continue as usual.
  3. As lag isn't an issue in Worms Armageddon, either player can host the game. Game's host should tell what game name and password he is going to use in Wormsnet to the opponent.
  4. Both players should keep the replays of their matches as they are needed to prove the score in case there's a match conflict. Replays can be found in Worms Armageddon\User\Games folder.


12. Match Rules - group matches

  1. Matches are played using "best of three" system. 2 points are given from each map: map win = 2 points, draw = 1 point for each, map loss = 0 points. You should always play all three maps, even if winner was clear earlier as amount of points could affect the final group standings.
  2. Random maps are used in this cup. Following shapes should be used: 1st map = open, 2nd map = closed. The player who killed more worms during the first two maps may choose whether the 3rd map is open or closed.
  3. Draws are allowed in the group stage


13. Match Rules - playoff matches

  1. Playoff matches are played with very similar system as the group matches. Best of Three format is used and the points are used to calculate a winner. However, ties aren't allowed.
  2. If both sides are tied after 3 maps (3-3), another map should be played using open shape until there's a winner.


14. Roster and Scheduling

  1. A predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster. However if both players request it, a match can also be scheduled on the monday of the next week.
  2. The exact match date and time must be arranged by the players before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.
  3. To challenge another player, use the Roster page. To accept a challenge or make a counter challenge, use the Pending page. A challenge that was accepted can still be rescheduled until the scheduling deadline.
  4. If by Saturday midnight CET the players still haven't succeeded in scheduling the match, the following procedure is to be followed:
    • Both players have to send an email to the supervisor before Sunday 22h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.
    • After 22h CET on Sunday, the supervisor will force any matches not scheduled by the players themselves without further consulting them.
    • If both players mailed the supervisor then he will pick a date on which both players can play if there is one. If there isn't then the supervisor will favour the more flexible player; i.e. the player who can play on the most dates. If there is doubt about which player is more flexible then the supervisor divides the week in 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each player is available. Therefore a player who can provide 5 or more evenings/weekend afternoons on which he can play can be certain that the match will be scheduled on one of them.
    • If only one of the two players mailed the supervisor then he will always pick a date/time that suits that player.
    • If neither player sent a mail then he will schedule the match as he sees fit.
    • During the match week, any scheduled match, be it scheduled by the players themselves or by the supervisor, can only be rescheduled if both players agree on a new date/time in the same match week and if both inform the supervisor of this by email at least 1 day before the original date of the match. Rescheduling on the day of the match will require a wildcard being used.


Match Proceedings

15. Before the Match

  1. Meeting on IRC before the match:
    Meeting time = 30 minutes before starting time.
    Deadline time = 15 minutes before starting time.
    Starting time = the scheduled starting time of the match.
  2. The referee and the two players gather on the match channel (Quakenet IRC) that is named on the roster page and in the reminder e-mail. No other channel name may be used. Channel logs will be used to keep track of the channel discussion.
  3. The two players must be present in the match channel 30 minutes before the start and using a nickname that clearly matches the nickname registered on ClanBase. Once they have shown their presence, they are free to reboot (but must return to the match channel within 5 minutes). A player faking his presence by having someone else pose as him will be punished with a Red card.
  4. A player who does not test a server is considered to have ping 0 on that server for the final server decision.
  5. If one player is not present 15 minutes before the start, then the other player may immediately decide on the server. This player is free to change his server decision later on if the opponent has shown up.
  6. If one player is not present at the starting time the result will be entered as a no-show victory for the opponent. If the reason for not showing up is proven to be beyond his control (e.g. ISP problems) the match can be rescheduled.
  7. Server negotiations:
    • Server testing begins 30 minutes before the match start, even when a referee is not yet present.
    • All proposed Server IPs should be in the topic 30 minutes before the match start, the latest time to propose a server to test is 15 minutes before the start. After this time a server can be proposed and tested ONLY if both players agree.
    • The topic of the match channel must always contain the proposed Server IP(s) of player A, the proposed Server IP(s) of player B. Example: Proposals A: [IP] | B: [IP].
    • The servers are tested in topic order until the players agree on a match server or all servers have been tested.
    • The two players join the suggested server immediately and without any discussion or delay. Once on the server they make sure they have the proper settings for server testing.
    • Players that are caught artificially worsening the quality of their connections during server testing will receive a Red card.
    • A player who has more than one connection or ISP should only use the one he intends to play the entire match during server testing. If he intends to test servers with more than one ISP/connection he should announce this to the referee and opponent in the match channel before server testing starts.
    • The players must stay on the server until the referee has taken notes and given them permission to leave the server.
    • If a player does not cooperate during server testing (typically by not joining the server being tested or by leaving it before the referee allows it) it will receive a Yellow card.
  8. Server decision:
    • Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, packet loss indicator value (if available).
    • It is be up to the players to agree on a single server to play on. If they cannot agree then the referee will pick the fairest server given the following:
      1. ClanBase considers pings to be 'equal' when the average pings of one team are no more than 125% the amount of their opponent.
        Fair Ping Table (values in Milliseconds)
        Player A Ping (ms)
        Player B Ping (ms)
        20
        25
        30
        38
        40
        50
        50
        63
        60
        75
        70
        88
        80
        100
      2. If a player only has lower average ping than his opponent on his home country server(s), he is deemed to have PING ADVANTAGE for his server(s) and all other servers should be used in preference.
      3. If both players have the PING ADVANTAGE for their proposed server(s), then the server with the smallest PING DIFFERENCE will be chosen.
      4. As a last resort the referee can ignore the pings of any players with abnormally high pings due to routing/ISP problems when deciding on a server.
      5. The referee can decide on a two-server match only if the advantages on the two servers give more equal circumstances than can be found on any single server.
      6. A home country server is defined as being located in the same country as the player is regardless of his personal country preferences on ClanBase. Checks will be based on his ip connected to the server.
  9. When the referee has decided the server the players have 10 minutes to join the server. Any complaints regarding the server decision can be taken to the Cup Supervisors after the match. If a player fails to get in the server within 10 minutes he will forfeit the first map, unless it can be proven that he has a valid reason for not doing so.
  10. If no referee is available for the match, then the players are still expected to show up on time, follow the above procedures and keep channel logs. If by starting time they still haven't agreed on a server, they should propose one IP each in the topic and then ask the supervisor or a referee who is available on IRC to decide. Both proposed IPs will be tested again before a decision is made based on the principles described above.
  11. If the players have agreed on a server beforehand and have reserved it, they can skip the server testing procedure if they both inform the supervisor and/or the referee 15 minutes before the match starts. Once this is done, another server can only be used if both players agree.
  12. Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both players agree on a server change, the connections to the server have changed drastically for one player, or the server decision was based on information that was false or has changed. Only the referee can judge whether the latter conditions apply to a sufficient degree to warrant a server change.
  13. The IP of the server(s) being used must always be put in the topic of the match channel, so the supervisor always knows where the match is being played.


16. After the Match

  1. The matchresults can be entered by a Referee if the screenshots have been sent to him. You always have to provide the results and screenshots and post them on the cup forum.
  2. Demos can be uploaded to ClanBase. Read for instructions. Also read "Demos and screenshots" for more information.