General
- The ClanBase Call of Duty S&D Cup is an online tournament for European, Russian or Israeli clans only. The supervisors may only allow clans from other regions after discussing this with the Chief of Cups and if pings are less of an issue. If enough clans of another region sign up there is a good chance we will make an extra division for that region so those clans could play each other there.
- Playing with non-European, Russian or Israeli players in a European, Russian or Israeli clan is allowed but during a match 60% or higher of a clans players has to be European, Russian or Israeli at all times. The non-European, Russian or Israeli players ping will be considered the same as the worst ping of the European, Russian or Israeli players (unless the non-European, Russian or Israeli players have a lower ping) and must adjust to European, Russian or Israeli timezones.
- The size of the cup is determined after the subscription period, based on the number of clans that subscribed and on what we believe is manageable.
- Clans are selected for participation based on their proven stability (i.e. the ability to complete leagues), their reputation and their experience with international online matches.
- Clans who violate the following rules may be given a card. In serious cases the supervisors may consult with the ClanBase Crew and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken. A clan can be given 3 types of card:
- Yellow card: This card is given out for small rule violations. When a yellow card is given in some cases a match result could be changed in favor of the opposing clan. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card.
- Red card: The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. A second red card falls in the category 'Two red cards' below.
- Two red cards: A clan that has been given two red cards will be kicked from the cup. In some cases a second red card is handed out together with player and/or an entire clan ban(s) for 1 or more seasons.
Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a clan is given a red card all previous given yellow cards are removed.
- Abusive behaviour towards a ClanBase Crew admin or supervisor, cup admin or opponent, at any time during the cup season, can be punished by the supervisor.
- The Clanleader or Teamcaptain is responsible for his own members knowing and following the rules. A Clanleader or Teamcaptain breaking the rules may incur penalties against the whole clan in case of an OpenCup, EuroCup or country in case of a NationsCup.
- ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the clans. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.
Tournament Layout
- The clans in each group play each other in consecutive match weeks.
- The 2 highest ranked clans of each group advance to the playoffs.
- The tournament tree for the playoffs is:
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A1
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B2
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| | |  | ? |  |
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D1
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|  | ? |  | |  |
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C2
|  | | | |  |
| | | | |  | ? |
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C1
|  | | | |  | |
|  | ? |  | |  | |
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D2
|  | |  | |  | |
| | |  | ? |  | |
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B1
|  | |  | | | |
|  | ? |  |
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A2
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Supervisors
- The cup is supervised by supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the clans, and recruiting and coaching cup admins. For any problems, contact the supervisors on the cup's IRC channel or through the e-mail address linked below the menu on the frontpage of this cup.
- If several admins are signed up the supervisor decides who will admin the match.
- Any issue that affects a supervisor's own clan may not be handled by that
supervisor. It must be handled by the other supervisor or by a ClanBase
Crew member. For problems that the supervisors can't solve, or for complaints
about the supervisors, competitors can mail to the Chief Cup supervisors
.
Mails containing abusive language, a case in which the rules have been correctly
applied or any issue that has not been discussed with a supervisor first will all be ignored.
Match admins
- A cup admin is someone who helps ClanBase during cups, he is not a part of and also not related to the ClanBase Crew and may not call himself a CB Admin.
Cup admins are able to enter matchreports and matchresults for cup matches, outside that cup they are regular ClanBase users. Cup admins who abuse their position may be removed from the cup admin lists.
- Cup admins are appointed by the supervisor. If you want to become a cup admin, use the Cupadmin link in the cup menu and sign up there. You can also use this link to sign up, or contact the supervisor. Someone who is not (yet) appointed as a cup admin may admin a match only if both clans are made aware of this and agree with it. Anyone who falsely pretends to be a cup admin will be banned from ClanBase, and the maps he adminned do not count unless both teams agree that they should.
- A cup admin makes sure the match is played according to the rules, records demos, takes screenshots, enters match results and makes match reports (with screenshots) on ClanBase.
- Clans may refuse a cup admin for the following reasons: the clan of the cup admin is playing in the same group, the cup admin's clan is a likely playoff candidate, the cup admin has the same nationality as the majority of players in the other clan or the cup admin is a known friend of the other clan. If a clan wishes to refuse a cup admin they must announce this as soon as the cup admin is known. Once the match procedures (server testing, etc.) have started, a cup admin can no longer be refused.
- If a clan breaks a rule without the cup admin noticing, they are still liable for the consequences.
- Cup admins are free to chase any player during a match.
- Cup admins have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a player short. No matter how wrong you think a cup admin is, stay polite; being abusive won't ever help. If you think that the cup admin has made the wrong decision, but you can't convince him of it at the time, inform the supervisor(s) of it after the match.
- When there are not enough cup admins available for all matches, the matches of clans who have an active cup admin in their ranks will get preference.
- If there is no cup admin available to admin your match, please follow these steps:
- Go through the server testing procedure as explained in these rules. In case of a conflict or disagreement, consult a supervisor or a cup admin on the cup channel or the game channel, not in the #clanbase channel.
- Keep logs of everything that is said on IRC.
- Send the match result and the screenshots to the supervisor by email immediately after the match.
Clans and Players
- Clans who quit the cup are likely to be excluded from the next cup season.
- Players always have to be easily identifiable to cup admins, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same (or closely resemble) those registered on their allowed playerlist (Cupmenu -> Clans -> Players) for the cup on ClanBase.
- A EuroCup and its corresponding OpenCup are considered to be one and the same cup in the following rules.
- A clan can only use players who are registered as clan members in ClanBase at the start of the season (i.e. before the Monday of the cup's first match week), who are still registered as such and who have not played in the same cup with another clan. All other players require special permission from the supervisor before being allowed to play. Such permission can only be granted based on the rules below.
- Any player that is not on the allowed playerlist of that clan in that cup has not (yet) officialy been allowed to play by the supervisor(s).
- A player may not play for more than one clan in the same cup no matter what may appear on any match reminder emails or allowed player lists. As soon as the player plays for a clan, he is no longer allowed for any other. To play for another clan he must first go through the new member procedure described below. Failure to follow this rule will result in a forfeit loss for the second clan.
- A new member (that is: any player who was not registered with the clan on ClanBase before the cup's first match week, or any player who has already played in the cup with another clan) can only play after all the following conditions have been met:
- The new member must be registered with the clan on ClanBase before the Monday of the last week of the group matches (which is the deadline). Members registered during or after that week will not be allowed to play in the current season. Players can only switch clans in their own or a higher division. If a player is required after the deadline it will be dealt with under the rules for adding a player in the playoff section.
- Permission to use the new member must be requested and received from the supervisor by email, who will add the member to the clan's allowed playerlist roster for the cup.
- The supervisor must be correctly informed of the exact date when the player last played in the cup with another clan. Any incorrect information given to the supervisor is the responsibility of the Clanleader, and may result in penalties being applied as if the player was unauthorised. The new member must spend (or have spent) 1 matchweek (Monday to Sunday) before or during the group phase without playing in the cup for any clan.
- After the deadline (the first Monday of the last week of the group matches) new members are not allowed. Exceptionally, the supervisor may allow new member(s) only if all 4 conditions have been met:
- The clan made the playoffs but would have to forfeit due to members leaving or being permanently unavailable.
- The new member has not played in a higher division
- The new member has not played with another clan in the same cup after the deadline.
- If such an exception is made, the unavailable or leaving players will be removed from the allowed player list.
- A member who was removed from a clan's roster during the season, but did not play in the cup for any other clan afterwards, can start playing for his old clan again at any point during the season (including the playoffs) provided that he is registered again and that permission is asked and received from the supervisor first. A member who was removed from a clan's roster and has played for another clan in the same cup will have to go through the entire new member procedure again first.
- Only the rules above determine if a player is allowed to play or not. The player rosters in the e-mails that are sent to the clans before each match may contain players who are not allowed to play, for example because they already played for another clan. This will never be accepted as an excuse for fielding these players; it is the clans' responsibility to only field players who are allowed to play by the rules. If you have any doubt at all about whether a player is allowed to play or not, always discuss the case with the supervisor first instead of risking a forfeit loss!
- Sanctions for clans: If a clan fields a player who by the rules above was not allowed to play, then they receive the card below that rule. If they violated more then 1 Clans & Player rule they will be given 1 red card. If the offense involved an attempt to deceive the cup admins and opponents, e.g. by letting a player fakenick or by providing wrong information, then the clan and all its players will be removed and banned from the cup. If this attempted deceit occurred in the last week of group matches or later then the clan will also be excluded from the next cup season. In serious cases (e.g. using a higher ranked player) the supervisors may consult with the ClanBase Crew and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken.
- Sanctions for players: If a player plays for any clan after being told he was not allowed to play by the supervisor(s), he will be banned from the cup. If the offense involved an attempt to deceive the cup admins and opponents, e.g. by fakenicking, then he will be banned from all the current season's cups. If this attempted deceit occurred in the last week of group matches or later then he will also be banned from the next cup season. In serious cases (e.g. lying even when warned) the supervisors may consult with the ClanBase Crew and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken.
- All players must register their PB GUID on their CB account, and play with this guid. If a player is forced to use a different guid than the one he or she is registered with, he/she should inform the supervisors as soon as possible about that with as much information as possible (e.g. ip, guid(s), netcafé name).
- Use the console commands '/pb_plist' and '/screenshot' to make a screenshot of the GUIDs in a match.
- You can retrieve your GUID by entering '/pb_myguid' in console.
- ClanBase supports the PunksBusted Master Ban List, or MBL. For more information on PunksBusted and the MBL click here. Players that have a GUID that is on the MBL will be considered as freelancers. The use of a player with a GUID that is on the MBL will result in a forfeit loss for the clan using this player.
Server settings
- Matches are to be played on pure servers only.
- Checking the server settings is also the clans' responsibility. If a certain setting is wrong they should alert the admin immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning the match.
- Spectators, other than the ClanBase Cup Admin, are not allowed. The admin can request for additional spectators to be present, for the purpose of shoutcasting the match.
- It is not allowed to change any server settings after the match has started without both clans agreeing to it. Failure in following this rule will result in a default loss of the match.
- Games are played with the following settings:
- set scr_sd_graceperiod "15"
- set scr_sd_roundlength "3"
- set scr_sd_roundlimit "0"
- set scr_sd_scorelimit "10"
- set scr_sd_timelimit "0"
- set scr_allow_vote "0"
- set scr_drawfriend "1"
- set scr_friendlyfire "1"
- set scr_killcam "0"
- set scr_freelook "0"
- set scr_spectateenemy "0"
- set scr_teambalance "0"
- set scr_forcerespawn "1"
- set scr_allow_fg42 "0"
- set scr_allow_panzerfaust "0"
- set sv_minPing "0"
- set sv_maxPing "0"
- set sv_cheats "0"
- set g_allowVote "0"
- set logfile "1"
- set sv_noDropSniper "1"
- set sv_alliedSniperLimit "1"
- set sv_axisSniperLimit "1"
- You can use PAM 1.5 or higher during the matches, and use pam_mode cb_opencup to automatically configure these settings.
- The use of PunkBuster as an anti-cheating tool is required. Both the clients and the server must be updated to the latest version of PunkBuster. The following PunkBuster settings must be added to the server:
- pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
- pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
- pb_sv_KickLen 1 //[minutes (default=2)]
- pb_sv_CvarFreq 6 //[# of range checks per minute]
- pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
- pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
- pb_sv_CvarUserPulse 10 //[How often (in min.) to auto-send CvarUser command]
- pb_sv_CvarChangedPulse 10 //[How often (in min.) to auto-send CvarChanged command]
- pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
- pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]
- pb_sv_LogCeiling 1000 //[High log filename serial #]
- pb_sv_SsFloor 1 //[Low screenshot filename serial #]
- pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
- pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
- pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
- pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
- pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
- pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
- pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
- pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
- pb_sv_SsPath "" //[Path where remote screenshots are saved]
- pb_sv_AutoSsFrom 60 //[Minimum # of seconds to wait before requesting next ss]
- pb_sv_AutoSsTo 600 //[Maximum # of seconds to wait before requesting next ss]
- pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
- pb_sv_Sleep 60 //[# of Milliseconds (default=60)]
- pb_sv_md5toolfreq 60 //[Time in seconds between md5tool checks (default=60)]
- pb_sv_scoreKick 0 //[minimum score (negative)]
- pb_sv_changePeriod 999 //[seconds]
- pb_sv_changeMax 10 //[max name changes allowed]
- pb_sv_dupNameGrace 0 //[seconds]
- pb_sv_autoUpdBan 0 //[0=No, 1=Yes (default=0)]
- pb_sv_extChar 0 //[0=No, 1=Yes (default=0)]
- pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
- pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists)
- ;Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
- pb_sv_cvarempty
- pb_sv_cvar cl_maxpackets IN 15 125
- pb_sv_cvar rate IN 2500 25000
- pb_sv_cvar snaps IN 20 60
- pb_sv_cvar cg_thirdPerson IN 0
- pb_sv_cvar r_lightmap IN 0
- pb_sv_cvar r_fog IN 1
- pb_sv_cvar r_drawSModels IN 1
- pb_sv_cvar cg_drawGun IN 1
- pb_sv_cvar r_showCullXModels IN 0
- pb_sv_cvar r_drawWorld IN 1
- pb_sv_cvar r_entfullBright IN 0
- pb_sv_cvar r_showtris IN 0
- pb_sv_cvar r_intensity IN 1
- pb_sv_cvar r_overBrightBits IN 0 2
- pb_sv_cvar com_maxfps OUT 0.000001 39
- pb_sv_cvar r_flares IN 1
- pb_sv_cvar r_lodbias IN -200 0
- pb_sv_cvar r_lodscale IN 0 4
- pb_sv_cvar r_drawentities IN 1
- pb_sv_cvar wallhack IN 0
- pb_sv_cvar thirdp IN 0
- pb_sv_cvar aim IN 0
- pb_sv_cvar esp IN 0
- pb_sv_vcar fire IN 0
- pb_sv_cvar r_picmip in 0 3
- pb_sv_cvar r_picmip2 in 0 3
- It is allowed to use the md5tool to check for original pak files. The following settings for CoD 1.4 are recommended for this:
- pb_sv_md5tool w "" v CoDMP.exe SZ1585152 AT0 LEN2048 725638697346B80292F4503A595A809E
- pb_sv_md5tool w "" v Main/pak0.pk3 SZ164229067 AT0 LEN2048 CCDC974D3D3CCBD69F95558E1BDC6053
- pb_sv_md5tool w "" v Main/pak1.pk3 SZ165964103 AT0 LEN2048 8CF118D4697F6FF02A3957DAE4A3A1EA
- pb_sv_md5tool w "" v Main/pak2.pk3 SZ165555454 AT0 LEN2048 38B3A3631E5329457C3BADC646AECB43
- pb_sv_md5tool w "" v Main/pak3.pk3 SZ167888227 AT0 LEN2048 8468A6BEEBB3C5A3D0D7B4F1DA8E1874
- pb_sv_md5tool w "" v Main/pak4.pk3 SZ167607183 AT0 LEN2048 5A9AC03D1562638A4DC1F9227A1E54D6
- pb_sv_md5tool w "" v Main/pak5.pk3 SZ80540215 AT0 LEN2048 A47C47B85973E1AE377FE4EF6515DFD7
- pb_sv_md5tool w "" v Main/pak6.pk3 SZ613326 AT0 LEN2048 A011C8F9794BD66518924BF0B0C9A7F1
- pb_sv_md5tool w "" v Main/pak8.pk3 SZ1091088 AT0 LEN2048 B0EC58E702C8979E21F64103FFA52207
- pb_sv_md5tool w "" v Main/pak9.pk3 SZ18971056 AT0 LEN2048 22093429AD8F7EEA1097A3595684BA4C
- pb_sv_md5tool w "" v Main/paka.pk3 SZ3101786 AT0 LEN2048 FAE7DE1604B3AACF17B00F2A2FF23F7E
Client settings
Match rules - general
- Before a match a clan can request that the other clan records first person demos. The cup admin has to be notified of this request, ensures the other clan is aware of it and reminds everyone before the countdown commences. The other clan has to comply and send the demos afterwards if requested. Failure to do so can result in a default loss.
- If a player or clan gets caught breaking one of the rules, his clan recieves a penalty based on the situation. When they receive a second penalty, they can be removed from the cup. Only the supervisor can decide on this, and he/she will sometimes base his opinion on the demos after the game. It is crucial that, even in conflict situations, the match is continued and every map is played until the end (in case the cup admin’s decision was overruled by the supervisor).
- Both the Panzerfaust and the FG42 weapon will be disabled for the duration of the match. All other weapons are available for use.
- Spectating during an official match is not allowed. ClanBase cup admins that are assigned to the match via the roster or that is accepted by both clans are allowed to specate the match. Cup supervisors may allow shoutcasters to enter the match as spectators. Should spectators which are not allowed enter the server, the game should be paused and the disallowed spectators made to leave before the match continues.
- Matches are played 5 on 5. Showing up with less than 5 players is equivalent to a no show and therefore a forfeit loss.
- Each match will be played over 2 maps max rounds 10 each side once as axis and once as allies. If you can't decide who plays which team first, then ask a Supervisor or Cup Admin to flip a coin, deciding it that way.
- Each team is limited to one sniper only. The other team members may not pick up a sniper rifle. Should two players from the same team wield a sniper rifle in one and the same round in a Search and Destroy match, that round will given to the opponent. In Team Death Match 10 points will be deducted from the overall team score if two sniper rifles is wielded. Should the offence be committed numerous times, 10 points will be deducted per offence.
- We are aware that you sometimes accidentally pickup a sniper rifle. This will not be sanctioned unless the sniper rifle is wielded
- Substituting a player during the match is only allowed at side change or at map change. In S&D breaking this rule will result in a round win being given to your opponent (e.g. a 25-15 score will change into 24-16). In TDM 10 frags will be deducted from the overall score of a clan per incorrect substitution. If the rule is broken more than once a yellow card may be issued by the supervisor. In severe cases a forfeit loss may be issued as well.
- If a player drops because of a technical error the match must be paused at the end of the round. The maximum time you can pause is 5 minutes, which is enough time to reboot and reconnect or to find a new player. The maximum total pause time is 10 minutes per map per team. Tactical timeouts are not allowed. In TDM the match cannot be paused and a substitution may take place immediately. Do bear in mind that the player who dropped due to a technical error, may not re-enter the game when he get back if he is substituted. He must wait until side change or map change.
- Clans must inform each other before a substitution is made.
- It is strictly forbidden to do a deliberate self-kill or team-kill. ClanBase can change the score in the disadvantage of the clan where the deliberate self-kill or team-kill occurred.
- It is not allowed to kick players from the opposing clan during the match unless the clan has agreed to it. Kicking a player may result in a default loss of the match.
- Players must choose sides within 10 seconds from the map restart. Breaking this rule will result in a loss of round
- This cups maplist is (only those maps may be used for the matches):
- Brecourt
- Carentan
- Dawnville
- Depot
- Harbor
- Neuville
- Pavlov
- Powcamp
- Railyard
- Stalingrad
Match rules - qualifier matches
- A player may only play a qualifier with 1 clan.
- Players who played for the winning clan in a qualifier will not be allowed to play for any other team in the cup (EuroCup + Open Cup) during the first 3 match weeks. This rule seeks to discourage players who do not intend to compete with the clan from 'helping' it qualify.
- Players who played for the losing clan in a qualifier must first go through the new member procedure (as described in the Clans And Players section) before they can play for another clan.
Match rules - group matches
- A group match is played on 2 maps. Each team play one round as allied and one round as axis on each map. Each round will have a 15 minute time limit for Team Deathmatch. The total amount of frags scored by each team in all four rounds are added together to determine the winner. In Search and Destroy 10 rounds will be played as each side on each map. The round-wins are added together to determine the winner.
- If both teams have exactly the same amount of frags, all four rounds added together, the game ends in a tie.
- The following maps will be played accordingly in each of the five weeks of the group stage. The map listed first will be played first.
- Week 1: Powcamp and Neuville (20 - 26 September)
- Week 2: Dawnville and Stalingrad (27 September - 3 October)
- Week 3: Carentan and Pavlov (4 - 10 October)
- Week 4: Depot and Brecourt (11 - 17 October)
- Week 5: Harbor and Railyard (18 - 24 October)
- Group stage matches are to be played with the server settings found in this ruleset.
- When the match has been played screenshots showing the score from all four rounds must be emailed to the supervisors.
Group rankings
- A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
- A clan that forfeits a group match for the second time will be removed from the Cup.
- If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.
- If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.
- A no-show is regarded as a forfeit loss.
- Clans receive 2 ranking points for a victory and 1 ranking point for a tie.
- Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank. When necessary, net round wins (rounds won minus rounds lost) will be used to break ties. In case one of the tied clans has a match or map win by forfeit, rounds against the clan that forfeited do not count for any of the tied clans. In case one of the tied clans has forfeited one or more maps (or whole matches) during the cup, it automatically loses the net rounds count.
Match rules - playoff matches
- A playoff match is normally played on 2 maps.
- Both clans select one map from the map list at least one hour prior to the match and inform the match admin about their choice of map by sending a private message to him. The admin will announce the maps chosen by changing the topic in the match channel. The match admin flip a coin to determine which map is played first. Each team play one round as allied and one round as axis on each map. Each round will have a 15 minute time limit for Team Deathmatch. The total amount of frags scored by each team in all four rounds are added together to determine the winner. In Search and Destroy 10 rounds will be played as each side on each map. The round-wins are added together to determine the winner.
- If both teams have exactly the same score, a third will be played to determine the winner. The third map is selected like this: the entire list of maps not yet played in the match is available for elimination (See maplist below). The clans take turns eliminating maps until 1 map is left. The clan which won the first map start the elimination. If the first map was a draw as well, the clan which map was played first start the elimination
- Should the 3rd map end up in a tie as well, a 4th map will be played following the same procedure as described #4.
- Playoff matches are to be played with the server settings found in this ruleset.
- When the match has been played screenshots showing the score from all four rounds must be emailed to the supervisors
Roster and Scheduling
- A predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster. However if both clans request it, a match can also be scheduled on the monday of the next week.
- The exact match date and time must be arranged by the clans before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.
- To challenge another clan, use the Roster page. To accept a challenge or make a counter challenge, use the Pending page. A challenge that was accepted can still be rescheduled until the scheduling deadline.
- If by Saturday midnight CET the clans still haven't succeeded in scheduling the match, the following procedure is to be followed:
- Both clans have to send an email to the supervisor before Sunday 22h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.
- After 22h CET on Sunday, the supervisor will force any matches not scheduled by the clans themselves without further consulting them.
- If both clans mailed the supervisor then he will pick a date on which both clans can play if there is one. If there isn't then the supervisor will favour the more flexible clan; i.e. the clan that can play on the most dates. If there is doubt about which clan is more flexible then the supervisor divides the week in 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each clan is available. Therefore a clan that can provide 5 or more evenings/weekend afternoons on which it can play can be certain that the match will be scheduled on one of them.
- If only one of the two clans mailed the supervisor then he will always pick a date/time that suits that clan.
- If neither clan sent a mail then he will schedule the match as he sees fit.
- During the match week, any scheduled match, be it scheduled by the clans themselves or by the supervisor, can only be rescheduled if both clans agree on a new date/time in the same match week and if both inform the supervisor of this by email at least 1 day before the original date of the match.
Rescheduling on the day of the match will require a wildcard being used.
Wildcards
- Each clan is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. Clans are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.
- The wildcard can be used until the countdown of the first map begins, or until the time the cup admin wants to force the match to start. Once the first map of a match has started, it is too late to use a wildcard.
- A wildcard used against a clan that later quits the cup is not restored.
- Clans that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a clan already used its wildcard.
- When a wildcard is used, the clans have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48hrs of the original match time, he may force the match to be played as he sees fit.
- Wildcards can not be used for playoff matches. A playoff match can only be postponed by decision of the supervisor. Problems that affect only 1 player will never be sufficient reason to postpone a playoff match.
Before the match
- Meeting on IRC before the match:
- Meeting time = 1 hour before starting time.
Deadline time = 30 minutes before starting time.
Starting time = the scheduled starting time of the match.
- The clans and the admins gather on the match channel (Quakenet IRC) that is named on the roster page and in the reminder e-mail. No other channel name may be used. Channel logs will be used to keep track of the players' arrival times.
- All players must be present before the meeting time (i.e. not 1 minute or 5 minutes after but before the meeting time). Being present means being in the match channel and using a nickname and tag that clearly matches the nickname and tag registered on ClanBase. Once players have shown their presence, they are free to reboot (but must return to the match channel within 5 minutes). Faking a players presence by making someone else pose as him will result in a forfeit loss.
- A clan is fully present at the time all of its players who will play in the match are present. This time changes if another player who will play joins later.
- If one clan is not fully present at meeting time, it is assigned the disadvantage in the admin's server decision (cfr. below). If neither clan is fully present at meeting time, the last clan to be fully present is assigned that disadvantage. If both clans are fully present at meeting time, neither is assigned the disadvantage. The cup admin announces which clan has the disadvantage in the channel topic (if any).
- Players who are not present before the deadline time (repeat, before) are not allowed to participate in server testing (assuming a server hasn't been decided upon already) But are instead considered to have ping 0 on all servers. They have to wait on IRC until the server is decided.
- If one clan has not a single player (someone who will actually play in the match) present before the deadline time, then the other clan may immediately decide on the server. It is free to change its server decision later on when the other clan shows up.
- If one clan has not a single player present before the starting time, it forfeits the match. If the reason for not showing up is proven to be beyond their control (e.g. ISP problems for all players) the forfeit can later be changed into a wildcard, if still available. If a clan is not fully present 10 minutes after the starting time they can either decide to wildcard the match, if still available, or forfeit the match.
- Announcing maps (not applicable if maps are predetermined by the schedule):
- Both clans should tell the cup admin their choice of map(s) at meeting time.
- If at deadline time a clan has still not informed the admin of its map(s), he should remind them and give them one more minute. After that minute he picks their map(s) if they still haven't, taking the leftmost map(s) in the map list that were not picked by the other clan.
- The admin publically announces the maps as soon as he knows them all.
- Server negotiations:
- Server testing begins at meeting time, even when a cup admin is not yet present.
- The topic of the match channel must always contain the IP being tested, the proposed IP of clan A, the proposed IP of clan B and the tag of the clan (if any) that has been assigned the disadvantage. Example:
'Testing: [IP] | A: [IP] | B: [IP] | Disadv: B'. The proposed IP of clan x should be the IP where it has the smallest advantage over the other clan, or, if it has been assigned the disadvantage, the IP where it has the smallest disadvantage. As both clans have an interest in proposing the server with the smallest (dis)advantage (cfr. the procedures below) they can decide on their own proposed IP freely.
- The clans take turns suggesting a server. Suggesting a server does not create the obligation to accept it. The IP and password of the suggested server are put in the topic.
- All players of both clans (except those not allowed to participate in server testing) join the suggested server immediately and without any discussion, and on the server join their team and make sure they have the proper settings for server testing.
- If a clan has more players available than are needed to fill a team, the players that join the team during server testing will be considered to be the intended lineup. If a clan intends to use different lineups on different maps, it must make this clear to the admin and the opponent as soon as the maps have been announced. Any changes to the clans' assumed lineups can be forbidden or be reason to change the server decision if they would cause an advantage. In simple language: letting a high-pinger test the servers and then replacing him by a low-pinger during the match is forbidden.
- Clans that are caught artificially worsening the quality of their connections during server testing will be removed from the cup.
- All players stay on the server until the cup admin has made notes and given them permission to quit.
- On IRC either clan can update the topic if it wants to make this server its proposed IP.
- The other clan now proposes a server and the procedure is repeated. The procedure is repeated until the clans agree on a server, until all possible servers have been tested or until the scheduled starting time of the match - whichever comes first.
- If a clan does not cooperate during server testing (typically by not joining the server being tested or by leaving it before the cup admin allows it) it will be assigned the disadvantage (once a clan has been assigned the disadvantage it has an interest in cooperating fully; the more servers get tested properly the more chance to find one with a smaller disadvantage).
- Server decision: if by starting time the clans still haven't agreed on a server, the cup admin can decide on the server himself based on the following considerations (in the order they're listed):
- Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, pl indicator value (if available).
- Any player not present before the deadline time is considered to have ping 0 on all servers in all comparisons of the clans' connections as well as in all calculations of average pings.
- If one clan has been assigned the disadvantage then the admin picks the IP where it has the smallest disadvantage.
- When neither clan has been assigned the disadvantage, the admin picks an equal server if one is available. Average pings are considered to be equal when they differ less than 20% of the lower average ping.
- When neither clan has been assigned the disadvantage and no equal server is available, then the admin will pick the least unequal of the IPs the clans proposed in the topic, with the following restrictions:
- If a clan has better connections than its opponent on servers in its own country, and worse connections on servers in all other countries, then the match may not be played on a server in that clan's own country. If a clan has members playing from different countries then this rule applies for all these countries.
- If a clan has members playing from several countries, and it is the connection of its foreign member(s) that makes it impossible to pick a fair server, then the admin can decide (but only as a last resort) to not further consider the connections of those members.
- The admin can decide on a two-server match only if the advantages on the two servers even out to overall more equal circumstances than can be found on any single server.
- If no cup admin is available for the match, then the clans are still expected to show up on time, follow the above procedures and keep a channel log. If by starting time they still haven't agreed on a server, they should propose one IP each in the topic and then ask the supervisor or a cup admin who is available on IRC to decide. When requested the channel log can be used to assign the disadvantage to one of the clans. Both proposed IPs will be tested again before a decision is made based on the principles described above.
- If two clans have agreed on a server beforehand and have reserved it, they can skip the server testing procedure if they both inform the supervisor and/or the cup admin beforehand. Once this is done, another server can only be used if both clans agree.
- Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both clans agree on a server change, the connections to the server have changed drastically for several players, or the server decision was based on information that was false or has changed. Only the admin can judge whether the latter conditions apply to a sufficient degree to warrant a server change.
- The IP of the server(s) being used must always be put in the topic of the match channel, so the supervisor always knows where the match is being played.
Match proceedings
- If the server crashes during a match, the map will be restarted only if the crash occurred in the first round after the start. In all other cases the remaining rounds (including the round where the crash occurred) will be played, after which the scores will be added to determine the winner.
After the match
- The matchresults are entered in ClanBase by the cup admin.
- If no cup admin was present for your match, screenshots of all maps played must be sent to the supervisor(s) immediately.
- Players are encouraged to submit their demos of the match. Demos have to be uploaded to ftp.clanbase.com/incoming after being zipped and named according to the convention ('warid_clan1_clan2_map_ineyes_player.zip') - otherwise they will be automatically deleted. You can find full instructions on uploading demos here.
Cheating and Anti-cheating
- ClanBase's cheating and abuse policy applies to this cup.
- Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
- It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss.
- All programs or files be they changed game files or new files, that change the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. Modified versions of the game's resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a match leads to a forfeit loss at least, and to a removal and ban from ClanBase in bad cases.
- Players are allowed to stack, in order to look and shoot over walls.
- Players are allowed to boost to reach places that they can also reach on their own (even if this is through a different route). Boosting to areas that are not accessible by a player on their own is not allowed.
- Because there are always things that are 'on the edge' we'll mention a few common things here:
- Jumping out of or under the map is strictly prohibited
- Excessive prone-jumping, to sharpen your aim and make your hitbox smaller, is not allowed.
- Abusing clipping errors in the map to see through or past objects is not allowed
- Abusing non-standard r_picmip to remove details from textures to highlight players against the background is not allowed
- Abusing non-standard r_intensity settings to overbright the screen to highlight players against the background is not allowed
- Bomb planting inside objects so that the opposite side is unable to defuse the bomb is not allowed
Changes and Exceptions
- These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.
- For situations not covered by the rules, the supervisors will consult with ClanBase's chief cup supervisor and together they will make decisions based on the spirit of the existing rules and in the interests of justice.
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