Rules for the EuroCup XV - CoD2 S&D
Last build: 23:04, Jun 19th |
1. General
- The ClanBase CoD2 S&D EC is an online tournament for European, Russian or Israeli players only. The supervisors may only allow players from other regions after discussing this with the Chief of Cups and if pings are less of an issue. If enough players of another region sign up there is a good chance we will make an extra division for that region so those clans could play each other there.
- Playing with non-European, Russian or Israeli players in a European, Russian or Israeli clan is allowed but during a match 60% or higher of a clans players has to be European, Russian or Israeli at all times. The non-European, Russian or Israeli players ping will be considered the same as the worst ping of the European, Russian or Israeli players (unless the non-European, Russian or Israeli players have a lower ping) and must adjust to European, Russian or Israeli timezones.
- Clans are selected for EuroCup participation based on their stability (i.e. the ability to complete leagues) and their strength as proven by official match results (or the results of their players in other clans). Practice results are irrelevant. Unproven clans will only be considered if their players have completed competitions with top clans before. To broaden the international appeal of the EuroCup, the best clan of country A may get preference over the nth best clan of country B.
- Players are selected for participation based on their proven stability (i.e. the ability to complete leagues), their reputation and their experience with international online matches.
- Players who violate the following rules may be given a card. In serious cases the supervisors may consult with the and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken. A clan can be given 3 types of card:
- Yellow card
: This card is given out for small rule violations. When a yellow card is given in some cases a match result could be changed in favor of the opposing player. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card.
- Red card
: The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. A second red card falls in the category 'Two red cards' below.
- Two red cards: A player that has been given two red cards will be kicked from the cup. In some cases a second red card is handed out together with player and/or an entire clan ban(s) for 1 or more seasons.
Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a player is given a red card all previous given yellow cards are removed. - Abusive behaviour towards a , Referee or opponent, at any time during the cup season, can be punished by the supervisor. Sanction:
. If the abuse is severe a supervisor can also punish with a temporary or permanent removal from the cup of either the offending players or the entire clan. - The Clanleader or Teamcaptain is responsible for his own members knowing and following the rules. A Clanleader or Teamcaptain breaking the rules may incur penalties against the whole clan in case of an OpenCup, EuroCup or country in case of a NationsCup.
- ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the players. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.
2. Tournament Layout
- You will play against each opponent in your group, playing one game per week. At the end of this group stage, the highest ranked clans will proceed to the playoff and play a knockout until the final game.
Play-Off Tree 8 clans
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UB Round 1 |
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UB Round 2 |
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UB Final |
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Grand Final |
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1st Group A |
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#1 |
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Winner #1 |
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2nd Group B |
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#7 |
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Winner #7 |
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1st Group D |
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#2 |
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Winner #2 |
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2nd Group C |
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#11 |
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Winner #11 |
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1st Group C |
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#3 |
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Winner #3 |
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2nd Group D |
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#8 |
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Winner #8 |
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1st Group B |
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#4 |
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Winner #4 |
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#14 |
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Cup Winner |
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2nd Group A |
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| LB Round 1 |
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LB Round 2 |
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LB Round 3 |
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LB Final |
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| Loser #1 |
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Loser #11 |
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| #5 |
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Winner #5 |
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| Loser #2 |
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#9 |
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Winner #9 |
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#13 |
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Winner #13 |
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Loser #8 |
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#12 |
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Winner #12 |
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Loser #7 |
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| Loser #3 |
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#10 |
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Winner #10 |
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| #6 |
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Winner #6 |
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| Loser #4 |
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Note:
If the Winner of #11 beats the Winner of #13 in the Grand Final, the Cup is over and the Winner of #11 wins the Cup.
If the Winner of #13 beats the Winner of #11 in the Grand Final, there will be a second Final. This is because it’s only the first loss of the Winner of #11, they also get a second chance like the other clans. This second Final will then determine who will win the Cup.
Schedule:
Week 1: Upper Bracket Round 1
Week 2: Upper Bracket Round 2
Week 2: Lower Bracket Round 1
Week 3: Lower Bracket Round 2
Week 3 or 4: Upper Bracket Final
Week 4: Lower Bracket Round 3
Week 5: Lower Bracket Final
Week 6: Grand Final
Awards:
Winner: Winner Grand Final, #14
Runner-Up: Loser Grand Final, #14
3rd: Loser Lower Bracket Final, #13
4th: Loser Lower Bracket Round 3, #12
3. Supervisors
- The cup is supervised by Cup Supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the clans, and recruiting and coaching Referees and Writers. For any problems, contact the Cup Supervisors on the cup's IRC channel or through the e-mail address linked below the menu on the of this cup.
- If several Referees are signed up the Cup Supervisor(s) decides who will referee the match.
4. Referees
- A Referee is someone who helps ClanBase during cups, he is not a part of and also not related to the ClanBase Crew and may not call himself a CB Admin.
Referees are able to enter matchreports and matchresults for cup matches, outside that cup they are regular ClanBase users. Referees who abuse their position may be removed from the Referee lists.
- Referees are appointed by the Cup Supervisor. If you want to become a Referee, use the link in the cup menu and sign up there. You will also be required to supply further information such as evidence of your experience. Someone who is not (yet) appointed as a Referee may admin a match only if both clans are made aware of this and agree with it. Anyone who falsely pretends to be a Referee will be banned from ClanBase, and the maps he adminned do not count unless both teams agree that they should.
- A Referee makes sure the match is played according to the rules, records demos, takes screenshots, enters match results and makes match reports (with screenshots) on ClanBase.
- Clans may refuse a Referee for the following reasons:
- The clan of the Referee is playing in the same group.
- The Referee's clan is a likely playoff candidate.
- The Referee has the same nationality as the majority of players in the other clan.
- The Referee is a known friend of the other clan.
If a clan wishes to refuse a Referee they must announce this as soon as the Referee is known. Once the match procedures (server testing, etc.) have started, a Referee can no longer be refused. - If a clan breaks a rule without the Referee noticing, they are still liable for the consequences.
- Referees are free to chase any player during a match.
- Referees have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a player short. No matter how wrong you think a Referee is, stay polite; being abusive won't ever help. If you think that the Referee has made the wrong decision, but you can't convince him of it at the time, inform the Cup Supervisor(s) of it after the match.
- When there are not enough Referees available for all matches, the matches of clans who have an active Referee in their ranks will get preference.
- If there is no Referee available to admin your match, please follow these steps:
- Go through the server testing procedure as explained in these rules. In case of a conflict or disagreement, consult a supervisor or a cup admin on the cup channel or the game channel, not in the #clanbase channel.
- Keep logs of everything that is said on IRC. Sanction:
Yellow Card. - Send the match result and the screenshots to the supervisor by email immediately after the match.
5. Clans and Players
- Clans who quit the cup or who are removed from the cup for 2 noshows/forfeits are likely to be excluded from the next cup season.
- Players always have to be easily identifiable to cup admins, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same as (or very closely resemble) those registered on their both on IRC and in-game. Sanctions:
Yellow Card. - A EuroCup and its corresponding OpenCup are considered to be one and the same cup in the following rules.
- A clan can only use players during a match who are shown on their and have not played in the same cup for another clan. Using a player who is on your APL, but is not allowed to play (f.e they played for another clan in the same week) will result in a
Red Card and match forfeit. - All other players can only play after they're added to the Allowed Player List having fulfilled the criteria in the table below.
- Any player who has legitimately been on the clan's Allowed Player List during the cup (and then subsequently removed) can be re-added immediately provided they haven't played for any other clans since the removal. This player will not count towards the total of 3 new players during the Group Phase or 1 new player during the Playoffs.
- If a player is on the of more than 1 clan in the cup, they are only eligible to play for 1 clan of their choice. To play for another clan during the cup they must meet the following criteria.
- Their new clan are not in a lower division than the previous clan.
- The clan have not already added 3 new players during this Cup.
- The clan have not already added 1 new player during the Playoff Stage.
- The player must spend 1 matchweek (from Monday to Sunday) without playing for any clan in this cup. For Example if the player played on the Thursday of matchweek 1, they will not be eligible to play for their new clan until Monday of matchweek 3.
| Yes |
Higher Division: not allowed Same or Lower Division: NMP, go to step 4. |
No |
Go to step 2 |
| Yes |
Player can only play 1 division lower than last season, go to step 3. |
No |
Go to step 3 |
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Add the player, they can play right away. |
No |
Go to step 4 |
| Yes |
NMP, max. 3 players per season |
No |
Go to step 5 |
| Yes |
NMP, max. 1 player per season (if Group Stage total is <3) |
No |
I think you did something wrong! |
1. Add the player to your clan
2. The player must have spent 1 entire matchweek (Mo-Su) before or during the group phase without playing for any clan in the cup.
3. Fill out the
4. Happy gaming! |
- A player who played a match for a clan whilst not being on the will receive the following punishment for player and clan:-
- If the player would have been allowed to play, but was not on the then the clan and player receive a
Yellow Card.
- If the player would NOT have been allowed even if he was on the then the clan and player receive a
Red Card (and forfeit the match).
- Any attempt by a clan to deceive the Supervisors by letting a player fakenick, or providing deliberately false information (including faking match scores) will result in the clan being removed from the cup. Additionally any players involved in the match may be banned if it can be proven that they were aware of an attempt to break the rules. If this attempted deceit occurred in the last week of group matches or later then the player(s) will also be banned from the next cup season. In serious cases (e.g. lying even when warned) the Cup Supervisors may consult with the Cup Chiefs and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken.
6. GUIDs
- GUID's are unique identifiers used in games to recognize players. Examples: SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DWM client nr and Xbox Live Gamertag.
- Every player must register their GUID on the page before they play any matches.
- Only the last entered GUID (the one you can see on your account's page) in the changelog will be considered as valid to play with.
- If a player plays a match with an incorrect/missing GUID they will receive a
Yellow card and have 48 hours from the official announcement of the punishment on the to correct/enter their GUID. If they fail to do this then the punishment will be upgraded to a
Red card and match forfeit.
7. Group Rankings
- Group rankings are worked out by the following rules, in order of importance:-
- Number of Wins.
- Number of Draws.
- Result of the match between 2 tied clans.
- Net Secondary points shown on the ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14). Be that flags / mapwins / rounds / tickets.
- Positive Secondary points shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
- Least number of forfeits/noshows.
- A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
- A clan that forfeits a group match for the second time will be removed from the Cup.
- If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.
- If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.
8. Wildcards
- Each clan is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. Clans are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.
- The wildcard can be used until the first map started. Once the first map of a match has started, it is too late to use a wildcard.
- A wildcard used against a clan that later quits the cup is not restored.
- Clans that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a clan already used its wildcard.
- When a wildcard is used, the clans have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48hrs of the original match time, he may force the match to be played as he sees fit.
- Wildcards can not be used for playoff matches. A playoff match can only be postponed by decision of the supervisor. Problems that affect only 1 player will never be sufficient reason to postpone a playoff match.
9. Cheating and Anti-cheating
- ClanBase's applies to this cup.
- All programs or files, be they changed game files or new files, that change or edit the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. The use of any forbidden program or file by any clan member during a cup match will lead to the exclusion of the clan from the Cup. The use of such program or file outside the cup may lead to the same sanction.
- Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
- It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss.
- For situations not covered by the rules, the supervisors will consult with ClanBase's and together they will make decisions based on the spirit of the existing rules and in the interests of justice.
10. Changes and Exceptions
- These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.
- Any issue that affects a Cup Supervisor's own clan may not be handled by that
supervisor. It must be handled by the other supervisor or by a . For problems that the supervisors can't solve, or for complaints
about the supervisors, competitors can mail to
.
Mails containing abusive language, a case in which the rules have been correctly
applied or any issue that has not been discussed with a supervisor first will all be ignored.
Match rules
11. Server Settings
- Checking the server settings is both clans' responsibility. If a certain setting is wrong they should alert the referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.
- It is not allowed to change any server settings after the match has started without both clans agreeing to it. Failure in following this rule will result in a default loss of the match.
- Using servers that do not authorise players original cd-keys from Activisions master server (cracked servers) is illegal and will result in a forfeit loss.
- All CoD2 S&D matches should be played with the following settings:
- set scr_sd_bombtimer "60"
- set scr_sd_graceperiod "15"
- set scr_sd_roundlength "2"
- set scr_sd_roundlimit "10"
- set scr_sd_scorelimit "0"
- set scr_sd_timelimit "0"
- set scr_killcam "0"
- set scr_spectatefree "0"
- set scr_spectateenemy "0"
- set scr_friendlyfire "1"
- set g_allowvote "0"
- set scr_drawfriend "1"
- set scr_teambalance "0"
- set sv_minPing "0"
- set sv_maxPing "0"
- set sv_maxRate "25000"
- set sv_floodProtect "1"
- set sv_voice "0"
- set sv_voiceQuality "0"
- set sv_allowDownload "0"
- set sv_pure "1"
- set sv_cheats "0"
- set scr_freelook "0"
- set logfile "1"
- set g_weaponAmmoPools "0"
- set scr_allow_enfieldsniper "1"
- set scr_allow_kar98ksniper "1"
- set scr_allow_nagantsniper "1"
- set scr_allow_springfield "1"
- set scr_allow_svt40 "1"
- set scr_allow_enfield "1"
- set scr_allow_kar98k "1"
- set scr_allow_m1carbine "1"
- set scr_allow_m1garand "1"
- set scr_allow_nagant "1"
- set scr_allow_g43 "1"
- set scr_allow_bar "1"
- set scr_allow_bren "1"
- set scr_allow_mp44 "1"
- set scr_allow_ppsh "1"
- set scr_allow_sten "1"
- set scr_allow_mp40 "1"
- set scr_allow_thompson "1"
- set scr_allow_pps42 "1"
- set scr_allow_greasegun "1"
- set scr_allow_smokegrenades "0"
- set scr_allow_fraggrenades "1"
- All matches must be played with PAM204 CB-Edition or "No fog" PAM installed by players and on the server.
In a case where teams can not reach agreement PAM204 CB-Edition must be used. - All servers on which ClanBase matches are played must stream to
GameViolations Anti-Cheat site.
To learn more how to set up your server for streaming please click
.
12. Match Rules - general
- Group matches are predefined by the .
- The maplist for this cup is:-
- mp_burgundy
- mp_carentan
- mp_dawnville
- mp_rhine
- mp_harbor
- mp_matmata
- mp_toujane
- mp_railyard
- mp_trainstation
- All matches are played using the MR12. The cup will be run with 1 map per week as chosen by the cup supervisors.
Rounds will be set at 2 minutes long with using the following pam mode:- /rcon pam_mode eumr12.
- Shotgun limit 1: Only one shotgun per team is allowed. Using more than one shotgun in a team may result in a forfeit loss.
- Sniper limit 1: Only one sniper per team is allowed. Using more than one sniper in a team may result in a forfeit loss.
13. Match Rules - qualifier matches
- A player may only play a qualifier with 1 clan.
- Players who played for the winning clan in a qualifier will not be allowed to play for any other team in the cup (EuroCup + Open Cup) during the first 3 match weeks. This rule seeks to discourage players who do not intend to compete with the clan from 'helping' it qualify.
- Players who played for the losing clan in a qualifier must first go through the new member procedure (as described in the Clans And Players section) before they can play for another clan.
14. Match Rules - group matches
- If when both maps have been played the scores are equal, a tie break will be played to decide the winner and it is selected like this: the clans take turns eliminating maps from the list of un-played maps until one map remains. The clan that won a map first gets to decide who eliminates a map first. If all maps ended in a tie, the admin flips a coin. The clan that eliminates a map second will get first choice of which colour they want to be.
- In a tiebreaker, teams play both Axis and Allies, for 1 round each at 3 minutes each.
15. Match Rules - playoff matches
- Matches take the same proceedings in the playoffs as in the group stages with the exceptions that:
- Both clans select a map from the maplist before the start of the match and inform the match admin via Private Message. The admin will announce the map list when he has received both clan’s choices by changing the topic of the match channel. The match admin decides whose map is played first by flipping a coin.
- Each clan may pick the side they wish to play on their opponents map choice.
- Wildcards are not permitted in playoff matches.
- Should a tiebreak occur in a playoff match, the teams will play on a map predefined by the Supervisors before the start of the playoff.
16. Roster and Scheduling
- A predefined roster determines the date and time of each match.
- A match may only be rescheduled if both clans inform the supervisor on a new date at least 48 hours in advance.
- Any clan has the right on a reschedule even if the the opponent does not agree if they propose at least 3 alternative dates and inform the supervisors and the opponents at least 48 hours in advance.
- A reschedule is allowed max 7 days from the original matchdate. A supervisor may decide to make an exception if he has been informed on time and there's a valid reason to do so.
Match Proceedings
17. General
- The match may not begin before the Referee is ready.
- If the server crashes during a match, the map will be restarted only if the crash occurred less than 1 minute after the start, or during the 1st round for round-based games. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) or rounds will be played, after which the scores will be added to determine the map win.
- The break between maps will be exactly 10 minutes unless the clans ready up themselves. The match referee may force the map start if players don't ready up in time.
- The match admin will pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). The maximum total pause time is 10 minutes per map per team. A map can be paused no more than 5 times for the same problem of the same player (i.e. repeating lag bursts) in the entire match. After that, the player has to play with his problem or be replaced. Tactical timeouts are not allowed.
18. Before the Match
- Meeting on IRC before the match:
Meeting time = 60 minutes before starting time.
Deadline time = 30 minutes before starting time.
Starting time = the scheduled starting time of the match.
- The clans and the referees gather on the match channel (Quakenet IRC) that is named on the roster page and in the reminder e-mail. No other channel name may be used. Channel logs will be used to keep track of the players' arrival times.
- All players must be present in the match channel 60 minutes before the start and using a nickname and tag that clearly matches the nickname and tag registered on ClanBase. Once players have shown their presence, they are free to reboot (but must return to the match channel within 5 minutes). Faking a players presence by having someone else pose as him will result in a
Red card. - A clan is only fully present at the time all of its players who will play in the match have joined the match channel.
- If one clan does not have enough players to server test 30 minutes before the match the other clan can decide the match server from the list of servers in topic. It is free to change its server decision later on when the other clan shows up.
- Players who are not present 30 minutes before the match start are not allowed to participate in server testing (assuming a server hasn't been decided upon already). Instead they are considered to have ping 0 on all servers and have to wait on IRC until the server is decided.
- If one clan has not a single player (someone who will actually play in the match) present 30 minutes before the start, then the other clan may immediately decide on the server. This clan is free to change its server decision later on when the opponent has shown up.
- If one clan has not a single player present before the starting time the result will be entered as a no-show victory for the opponent. If the reason for not showing up is proven to be beyond their control (e.g. ISP problems for all players) the match can be rescheduled. If a clan is not fully present 10 minutes after the starting time they can either decide to wildcard the match, if still available, or forfeit the match.
- Server negotiations:
- Server testing begins 60 minutes before the match start, even when a referee is not yet present.
- All proposed Server IPs should be in the topic 60 minutes before the match start, the latest time to propose a server to test is 30 minutes before the start. After this time a server can be proposed and tested ONLY if both clans agree.
- The topic of the match channel must always contain the proposed Server IP(s) of clan A, the proposed Server IP(s) of clan B. Example: Proposals A: [IP] | B: [IP].
- The servers are tested in topic order until the clans agree on a match server or all servers have been tested.
- All players of both clans (except those not allowed to participate in server testing) join the suggested server immediately and without any discussion or delay. Once on the server they join their team and make sure they have the proper settings for server testing.
- If a clan has more players available than are needed to fill a team (e.g 7 players for a 5v5 match) they must inform the referee and other team. Every player who intends to play the match should test all the servers, the referee should record pings for every player, the clans must wait for the referee's permission to swap round players during server testing.
- Clans who deliberately server test with high pinging players then attempt to use lower pinging players who didn't test during the match will receive a
Yellow card and the players who didn't server test will be banned for this match.
- Clans or players that are caught artificially worsening the quality of their connections during server testing will receive a
Red card.
- Players who have more than one connection or ISP should only use the one they intend to play the entire match during server testing. If they intend to test servers with more than one ISP/connection they should announce this to the referee and opponent in the match channel before server testing starts.
- All players must stay on the server until the referee has taken notes and given them permission to leave the server.
- If a clan does not cooperate during server testing (typically by not joining the server being tested or by leaving it before the referee allows it) it will receive a
Yellow card.
- Server decision:
- Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, packet loss indicator value (if available).
- Any player not present 30 minutes before the start is considered to have ping 0 on all servers in all comparisons of the clans' connections as well as in all calculations of average pings.
- It is be up to the clans to agree on a single server to play on. If they cannot agree then the referee will pick the fairest server given the following:-
- ClanBase considers pings to be 'equal' when the average pings of one team are no more than 125% the amount of their opponent.
| 20 |
25 |
| 30 |
38 |
| 40 |
50 |
| 50 |
63 |
| 60 |
75 |
| 70 |
88 |
| 80 |
100 |
- If a clan only has lower average ping than it's opponent on it's home country server(s), they are deemed to have PING ADVANTAGE for their server(s) and all other servers should be used in preference.
- If both clans have the PING ADVANTAGE for their proposed server(s), then the server with the smallest AVERAGE PING DIFFERENCE will be chosen.
- As a last resort the referee can ignore the pings of any players with abnormally high pings due to routing/ISP problems when deciding on a server.
- The referee can decide on a two-server match only if the advantages on the two servers give more equal circumstances than can be found on any single server.
- A home country server is defined as being located in the same country as the majority of the clan's players who performed the server testing, regardless of their personal country preferences on ClanBase. Checks will be based on their ips connected to the server.
- When the referee has decided the server the clans have 10 minutes to join the server. Any complaints regarding the server decision can be taken to the Cup Supervisors after the match. If a clan fails to get all it's members in the server within 10 minutes they will forfeit the first map, unless it can be proven that they have a valid reason for not doing so.
- If no referee is available for the match, then the clans are still expected to show up on time, follow the above procedures and keep channel logs. If by starting time they still haven't agreed on a server, they should propose one IP each in the topic and then ask the supervisor or a referee who is available on IRC to decide. Both proposed IPs will be tested again before a decision is made based on the principles described above.
- If two clans have agreed on a server beforehand and have reserved it, they can skip the server testing procedure if they both inform the supervisor and/or the referee 30 minutes before the match starts. Once this is done, another server can only be used if both clans agree.
- Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both clans agree on a server change, the connections to the server have changed drastically for several players, or the server decision was based on information that was false or has changed. Only the referee can judge whether the latter conditions apply to a sufficient degree to warrant a server change.
- The IP of the server(s) being used must always be put in the topic of the match channel, so the supervisor always knows where the match is being played.
19. After the Match
- The matchresults can be entered by a Referee/Writer if the screenshots have been sent to him. You always have to send in the results and screenshots to the Cup Supervisors even if a Referee/Writer enters the score for you!
- Demos can be uploaded to ClanBase. Read for instructions.