Rules for the Mario Kart GP
Mario Kart 1v1Match rulesMatch Proceedings Last build: 22:36, Dec 15th |
Match rules
Match Proceedings
1.
- All matches are played 1on1, any other teamsize will result in a forfeit loss.
- Using items is strictly forbidden, if you ignore this, it will result in a forfeit loss of the map.
- Matches are played on 4 maps, not more nor less. These maps will be displayed in the menu block and every week mentioned in a news item, please be aware only 2 maps will be visible in the war-id, so make sure you know all 4 the maps by checking the news items/menu block.
- Make sure you have your opponnents friendcode added before the match.
- Please contact your opponnent before matchtime on mIRC (the war channel can be found on the roster when the challenge is done), MSN, xfire, ICQ or the ClanBase message system.
2.
- ClanBase's cheating and abuse policy applies to this cup.
- All programs or files, be they changed game files or new files, that change or edit the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. The use of any forbidden program or file by any clan member during a cup match will lead to the exclusion of the clan from the Cup. The use of such program or file outside the cup may lead to the same sanction.
- Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
- It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss.
- For situations not covered by the rules, the supervisors will consult with ClanBase's Chief Cup Supervisors and together they will make decisions based on the spirit of the existing rules and in the interests of justice.
- Modified versions of Mario Kart or the use of programs which are connected to this game are always forbidden, regardless of what they do.
- If a player or clan is caught cheating after a cup is finished but before prizes have been handed out, ClanBase reserves the right to withhold the prizes.
3.
- Each group match is played on four pre-selected maps. Which will be found in news items or the menu block. Two of these maps will always be visible in the war-id, due the clanbase system we can't show 4 maps, so please pay FULL attention to what the 4-correct maps are. Play the match in the correct order as they are mentioned on Clanbase’s main cup page.
- Map wins are added to determine the score.
- Draws in groupmatches are allowed.
4.
- A playoffs match is played on 4 maps.
- Map wins are added to determine the score.
- If the score is a tie after 4 maps, then a 5th map will be played, this map will be chosen randomly. The winner of this map wins the match.
5.
- The matchresults can be entered by a Referee/Writer if the screenshots have been sent to him. You always have to send in the results to the Cup Supervisors even if a Referee/Writer enters the score for you! This has to be done immediately after the match.
- The use of a digital camera/webcam which can record is not a must but a good thing in case there is a conflict or in case of a doubt about the score a good thing to proof your right.
6.
- Group rankings are worked out by the following rules, in order of importance:
- Number of Wins.
- Number of Draws.
- Result of the matches between tied clans. (E.g. 2 clans are tied clan A wins from B. Clan A ranks higher then B. / 3 clans or more: Clan A wins from clan B and C, and clan B wins from C. Then the ranking is 1 = A / 2 = B / 3= C)
- Net Secondary points shown on the ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14). Be that flags / mapwins / rounds / tickets.
- Positive Secondary points shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
- Least number of forfeits/noshows.
- A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
- A clan that forfeits a group match for the second time will be removed from the Cup.
- If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.
- If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.
7.
- You will play against each opponent in your group, playing one game per week. At the end of this group stage, the highest ranked clans will proceed to the playoff and play a knockout until the final game.
8.
- All players have to add each others to their friends list using their friendscode. The easiest way to find your opponent's friendcode is to check his Wii friendscode in ClanBase's “guids” page. The code of the opponent can be obtained also via e-mail, the ClanBase messaging system or a chat program like mIRC or MSN Messenger.
- The challenger should be game's host unless both sides agree otherwise. The host will create a ‘room’ with correct game settings.
- The game's host should make sure that corrent maps are played. He should use the "Message" button to mention the correct map which should be picked in the "voting list" or even better, agree before the match has started on mIRC, MSN, xfire, ClanBase private message or another way you can contact eachother. If people do not pick the correct maps in the vote list, it may lead into a forfeit loss of the map. After the host mentions the map in the messaging system, he has to wait for the confirmation of the "okay" message. After that he must use the "ready?" button and wait again for a confirmation of the opponnents. If everybody is ready, he can start the game.
- 1on1 matches are played as “Grand Prix”.
9.
- Players must be playing the latest version of the game making sure that any game updates are downloaded through the Nintendo Wi-Fi network.