- The ClanBase Urban Terror Nations Cup is an online tournament for national teams (called 'clans' in the rules). National teams are led by captains who are appointed by ClanBase based on the support they have in their national scene.
- Clans who violate the following rules may see a match result changed to a forfeit loss, or be removed from the cup altogether.
- Abusive behaviour towards an admin or an opponent, both during a match or outside the matches, can be punished by the supervisor with a temporary or permanent removal from the cup of either the offending players or the entire clan.
- The clans in each group play each other in consecutive match weeks.
- The highest ranked clans of each group advance to the playoffs, which are single elimination.
- More precise rules about the tournament layout and about the playoffs will be added when this season's groups are decided.
- The cup is supervised by supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the clans, and recruiting and coaching match admins. For any problems, contact the supervisors on the cup's IRC channel or through the e-mail address linked below the menu.
- Any issue that involves a supervisor's own country may not be handled by that supervisor. It must be handled by another supervisor or by a CB crew member.
- For problems that the supervisors can't solve, or for complaints about the supervisors, competitors can mail to
email@example.com. Mails containing abusive language, a case in which the rules have been correctly applied or any issue that has not been discussed with a supervisor first will all be ignored.
- A match admin makes sure the match is played according to the rules, records demos, takes screenshots, and enters the match result and a match report with screenshots in ClanBase.
- Match admins are appointed by the supervisor. If you want to become an admin, use the Admin Application link in the cup menu or contact the supervisor. Someone who is not appointed as an admin (yet) may admin a match only if both clans are made aware of this and agree with it. Anyone who falsely pretends to be a match admin will be banned from ClanBase, and the maps he adminned do not count unless both teams agree that they should.
- Clans may refuse an admin in the following cases: the admin's clan is playing in the same group, the admin's clan is a likely playoff candidate, the admin is a compatriot of the other clan, the admin is a known friend of the other clan. If a clan wishes to refuse an admin they must announce this as soon as the admin is known. Once the match procedures (server testing, ...) have started an admin may not be refused anymore.
- If a clan breaks a rule (e.g. by fielding an unallowed player) without the match admin noticing then it is still their full responsibility.
- Match admins are free to chase any player during a match.
- Match admins have the right to kick players who behave abusive towards them or towards towards their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match. No matter how wrong you think an admin is, stay polite, being abusive won't ever help. If you think a mistake is being made but you can't convince the admin of it, then you can file a complaint with the supervisor after the match.
- When there are not enough admins available for all matches, the matches of clans who have an active admin in their ranks will get preference.
- If no admin is available for a match, the clans should do the following:
- Follow the procedures explained in the cup rules (e.g. server testing procedure). In case of a conflict or disagreement, consult a supervisor or an admin on the cup channel.
- Keep logs of everything that is said on IRC.
- Make demos and screenshots.
- Send the match result and the screenshots to the supervisor right after the match.
Clans and Players
- Only countries with an internet infrastructure that allows local players to be internationally competitive can play in the Nations Cup. To make a judgement about this, ClanBase will generally check whether local clans have participated in (and completed) international online competitions before. The Nations Cup is not the right occasion to try playing on international servers for the first time.
- For each participating country one captain will be assigned by ClanBase before the start of the season. ClanBase will generally pick the candidate who has the most support among the country's top clans and players.
- The captains have to add their players to the team on ClanBase before they are allowed to play. There is no limit to the number of players in a national team, and players can be added to and removed from the team at any time during the season.
- A national team may never have more than 2 members of the same active Q3UrT clan playing at the same time.
For this rule players are considered to still be members of any clan they've been a member of (no matter how briefly) after 31 January 2003, and any clan that was active after that date is still considered to be an active clan. National captains are expected to know the full clan history of any player they wish to field; not knowing it will not be an excuse to break this rule. If any doubt is possible about the membership of a certain player in a certain clan (e.g. because of a try-out) then the captain must always get permission from the supervisor before using that player. There is no limit on how many members of the same clan can be registered with a national team.
- The captains decide which players play the matches. They can also play themselves.
- Nationality and residence requirements:
- Captains must have the nationality and be residents of their team's country. The supervisor can make an exception if there is no candidate who meets these requirements.
- Players who have the nationality of the country they live in are always allowed to play for that country.
- Players who have the nationality of another country than the one they live in:
- Can play for their home country without any further requirements. However a national team may never have more than two such players playing at the same time. This means entire teams of ex-pats (players living abroad) are not allowed.
- Can play for the country they live in if they've lived there for more than 1 year. However a national team may never have more than one such player playing at the same time.
- May never play for more than one country during the same season.
- Players with a dual nationality of countries A and B who live in country A can only play for country B under the following circumstances:
- They must have a valid legal document to prove that they have the nationality of country B (just having the right to obtain such a document is not enough).
- They may never have played for a national team of country A.
- Punkbuster: On. A server with punkbuster off may only be used if both clans agree.
- Matches must be played on servers with the most recent version of Urban Terror. If a new version of the game is released during the cup, the matches that were supposed to take place in the 7 days after the release are postponed for a week, so people can get used to the new release. However, if both clans agree, you can still play the match on the scheduled day and time with the new version.
- Only servers with the following settings are allowed to be used:
- g_gametype 4
- timelimit 20
- fraglimit 0
- g_survivorRoundTime 4
- g_followForced 1
- g_followEnemy 0
- g_friendlyfire 2
- sv_floodprotect 0
- g_doWarmup 0
- g_respawnProtection 0
- g_maintainTeam 1
- g_teamForceBalance 0
- g_teamautojoin 0
- g_survivorrule 0
Match rules - general
- Matches are played 5 on 5. Showing up with less than 5 players is equivalent to a no show and therefore a forfeit loss. Clans short of 1 player may forfeit the first map. They get until 30' after the scheduled starting time of the match to get a full team then.
- The map list is: Abbey, Casa, Docks, Ricochet, Rommel, Streets, Swim, Uptown, Village, Ryiadh, Turnpike, Twinlakesv2, Reykjavik and Sanctuary
- Maps exploits such as the red roof on village, or the cathedral roof on abbey are not allowed for obvious reasons. Still Normal roof jumps like on street are allowed. If a player disreguard this rules he will be kicked. If it had to happen a second time, the player will be banned and therefore not be allowed to play the rounds/maps left to play.
- Each map is played for 20 minutes.
Match rules - group matches
- A match is played on 2 maps. Both clans pick one map from the map list before the start of the match.
- Each clan can choose what colour they will play as on the map chosen by their opponent.
- If the map is played on two servers, clan A's map is played on clan B's server and vice versa.
- The round scores of both maps are added to determine the outcome of the match. Draws are allowed.
- A forfeit loss corresponds to a loss of all maps. No map scores will be entered.
- A clan that forfeits a group match for the second time will be removed from the Cup.
- If a clan leaves the Cup with only 1 match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.
- If a clan leaves the Cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.
- Clans receive 2 ranking points for a victory and 1 ranking point for a tie.
- Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank. When necessary, net round wins (rounds won minus rounds lost) will be used to break ties. In case one of the tied clans has a match or map win by forfeit, rounds against the clan that forfeited do not count for any of the tied clans. In case one of the tied clans has forfeited one or more maps (or whole matches) during the cup, it automatically loses the net rounds count.
Match rules - playoff matches
- Playoff matches are played the same way as group matches.
- If the match ends in a draw (both clans won the same amount of rounds) it will go into 'extra time': both maps are played again, but only 3 rounds on each map. This will be repeated until there is a winner.
- Meeting time = 1 hour before starting time.
Deadline time = 30 minutes before starting time.
Starting time = the scheduled starting time of the match.
Roster and Scheduling
- A predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster. However if both clans request it, a match can also be scheduled on the monday of the next week.
- The exact match date and time must be arranged by the clans before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.
- To challenge another clan, use the Roster page. To accept a challenge or make a counter challenge, use the Pending page. A challenge that was accepted can still be rescheduled until the scheduling deadline.
- If by Saturday midnight CET the clans still haven't succeeded in scheduling the match, the following procedure is to be followed:
- Both clans have to send an email to the supervisor before Sunday 22h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.
- On Sunday evening after 22h CET, the supervisor will schedule any matches not scheduled by the clans themselves without further consulting them.
- If both clans mailed the supervisor then he will pick a date on which both clans can play if there is one. If there isn't then the supervisor will favour the more flexible clan; i.e. the clan that can play on the most dates. If there is doubt about which clan is more flexible then the supervisor divides the week in 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each clan is available. Therefore a clan that can provide 5 or more evenings/weekend afternoons on which it can play can be certain that the match will be scheduled on one of them.
- If only one of the two clans mailed the supervisor then he will always pick a date/time that suits that clan.
- If neither clan sent a mail then he will schedule the match as he sees fit.
- During the match week, any scheduled match, be it scheduled by the clans themselves or by the supervisor, can only be rescheduled if both clans agree on a new date/time in the same match week and if both inform the supervisor of this by email at least 1 day before the original date of the match.
- There are no wildcards in the Nations Cups; the teams can not postpone any matches by themselves.
- Only the supervisor can decide to postpone a match, and only in the following circumstance: There is an exceptional internet infrastructure problem in one of the countries (e.g. a major ISP failure) that is beyond the control of the players, and this problem affects several starting players.
Before the match
- Meeting on IRC before the match:
- Meeting time = 30 minutes before starting time.
Deadline time = 15 minutes before starting time.
Starting time = the scheduled starting time of the match.
- The clans and the admins gather on the match channel (Quakenet IRC) that is named on the roster page and in the reminder e-mail. No other channel name may be used. Channel logs will be used to keep track of the players' arrival times.
- All players must be present before the meeting time (i.e. not 1 minute or 5 minutes after but before the meeting time). Being present means being in the match channel and using a nickname that clearly matches the nickname registered on ClanBase. Once players have shown their presence, they are free to reboot. Faking a player's presence by making someone else pose as him will result in a forfeit loss.
- A clan is fully present at the time all of its players who will play in the match are present. This time changes if another player who will play joins later.
- If one clan is not fully present at meeting time, it is assigned the disadvantage in the admin's server decision (cfr. below). If neither clan is fully present at meeting time, the last clan to be fully present is assigned that disadvantage. If both clans are fully present at meeting time, neither is assigned the disadvantage. The match admin announces which clan has the disadvantage in the channel topic (if any).
- Players who are not present before the deadline time (repeat, before) are not allowed to participate in server testing but are instead considered to have ping 0 on all servers. They have to wait on IRC until the server is decided.
- If one clan has not a single player (someone who will actually play in the match) present before the deadline time, then the other clan may immediately decide on the server. It is free to change its server decision later on when the other clan shows up.
- If one clan has not a single player present before the starting time, then it forfeits the match (or its wildcard is used on its behalf, if still available). The same happens if a clan is still not fully present 10 minutes after the starting time.
- Announcing maps (not applicable if maps are predetermined by the schedule):
- Both clans should tell the match admin their choice of map(s) at meeting time.
- If at deadline time a clan has still not informed the admin of its map(s), he should remind them and give them one more minute. After that minute he picks their map(s) if they still haven't, taking the leftmost map(s) in the map list that were not picked by the other clan.
- The admin publically announces the maps as soon as he knows them all.
- Server negotiations:
- Server testing begins at meeting time, even when a match admin is not yet present.
- The topic of the match channel must always contain the IP being tested, the proposed IP of clan A, the proposed IP of clan B and the tag of the clan (if any) that has been assigned the disadvantage. Example:
'Testing: [IP] | A: [IP] | B: [IP] | Disadv: B'. The proposed IP of clan x should be the IP where it has the smallest advantage over the other clan, or, if it has been assigned the disadvantage, the IP where it has the smallest disadvantage. As both clans have an interest in proposing the server with the smallest (dis)advantage (cfr. the procedures below) they can decide on their own proposed IP freely.
- The clans take turns suggesting a server. Suggesting a server does not create the obligation to accept it. The IP and password of the suggested server are put in the topic.
- All players of both clans (except those not allowed to participate in server testing) join the suggested server immediately and without any discussion, and on the server join their team and make sure they have the proper settings for server testing.
- If a clan has more players available than are needed to fill a team, the players that join the team during server testing will be considered to be the intended lineup. If a clan intends to use different lineups on different maps, it must make this clear to the admin and the opponent as soon as the maps have been announced. Any changes to the clans' assumed lineups can be forbidden or be reason to change the server decision if they would cause an advantage. In simple language: letting a high-pinger test the servers and then replacing him by a low-pinger during the match is forbidden.
- Clans that are caught artificially worsening the quality of their connections during server testing will be removed from the cup.
- All players stay on the server until the match admin has made notes and given them permission to quit.
- On IRC either clan can update the topic if it wants to make this server its proposed IP.
- The other clan now proposes a server and the procedure is repeated. The procedure is repeated until the clans agree on a server, until all possible servers have been tested or until the scheduled starting time of the match - whichever comes first.
- If a clan does not cooperate during server testing (typically by not joining the server being tested or by leaving it before the match admin allows it) it will be assigned the disadvantage (once a clan has been assigned the disadvantage it has an interest in cooperating fully; the more servers get tested properly the more chance to find one with a smaller disadvantage).
- Server decision: if by starting time the clans still haven't agreed on a server, the match admin can decide on the server himself based on the following considerations (in the order they're listed):
- Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, pl indicator value (if available).
- Any player not present before the deadline time is considered to have ping 0 on all servers in all comparisons of the clans' connections as well as in all calculations of average pings.
- If one clan has been assigned the disadvantage then the admin picks the IP where it has the smallest disadvantage.
- When neither clan has been assigned the disadvantage, the admin picks an equal server if one is available. Average pings are considered to be equal when they differ less than 20% of the lower average ping.
- When neither clan has been assigned the disadvantage and no equal server is available, then the admin will pick the least unequal of the IPs the clans proposed in the topic, with the following restrictions:
- If a clan has better connections than its opponent on servers in its own country, and worse connections on servers in all other countries, then the match may not be played on a server in that clan's own country. If a clan has members playing from different countries then this rule applies for all these countries.
- If a clan has members playing from several countries, and it is the connection of its foreign member(s) that makes it impossible to pick a fair server, then the admin can decide (but only as a last resort) to not further consider the connections of those members.
- The admin can decide on a two-server match only if the advantages on the two servers even out to overall more equal circumstances than can be found on any single server.
- If no match admin is available for the match, then the clans are still expected to show up on time, follow the above procedures and keep a channel log. If by starting time they still haven't agreed on a server, they should propose one IP each in the topic and then ask the supervisor or a match admin who is available on IRC to decide. When requested the channel log can be used to assign the disadvantage to one of the clans. Both proposed IPs will be tested again before a decision is made based on the principles described above.
- If two clans have agreed on a server beforehand and have reserved it, they can skip the server testing procedure if they both inform the supervisor and/or the match admin beforehand. Once this is done, another server can only be used if both clans agree.
- Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both clans agree on a server change, the connections to the server have changed drastically for several players, or the server decision was based on information that was false or has changed. Only the admin can judge whether the latter conditions apply to a sufficient degree to warrant a server change.
- The IP of the server(s) being used must always be put in the topic of the match channel, so the supervisor always knows where the match is being played.
- Except for the admins, a shoutcaster and a GTV, spectators are not allowed.
- The match may not begin before the admin is ready.
- The match admin will (if possible) pause the match whenever a player overflows or crashes. The pause may last no longer than 4 minutes (enough time to reboot and reconnect). The maximum total pause time is 12 minutes per map per team.
- If noone on the server has the rcon password, and callvote timelimit is not allowed:
There is no ability to pause. No matter what, the game goes on. It's a risk clans take by agreeing to play on such a server. Starting the match on this server means both clans agree to take the risk.
- If someone has rcon, or callvote timelimit is allowed:
When, during a round, it's decided to pause (for example because someone is timing out), that round will be played till the end and will count. The next round will then be a pause round.
A pause round means players aren't allowed to kill other players during that round. If they ignore this, and win the pause round, this point will not count and will be added to the other team's official score.
If players teamkill, and lose this round, that round will count.
When a pause round was ignored by one of the clans, it is a scoring round and it doesn't count as a pause, so the next round can still be used as a pause round if the missing player hasn't returned yet, or if there is still no replacement for this player.
The duration of every pause has to be added to the timelimit with the callvote command or with rcon.
- The break between maps will be exactly 10 minutes unless the clans are ready sooner. The Cup admin may force the map start if players don't ready up in time.
- If the server crashes during a match, the map will be restarted only if the crash occurred during the 1st round. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) will be played, after which the scores will be added to determine the map win.
- Changing server settings without knowledge or permission of the admin, can result in a default map loss.
- Refusing to make server settings adjustments requested by the admin (such as adding time to the timelimit after a pause), can result in a default map loss.
After the match
- The matchresults are entered in ClanBase by the Cup Admin.
- Players are encouraged to record and submit demos of the match. Demos have to be uploaded to ftp.clanbase.com/incoming after being zipped and named according to the convention ('warid_clan1_clan2_map_player.zip') - otherwise they will be automatically deleted. You can find full instructions on uploading demos .
Cheating and Anti-cheating
- ClanBase's applies to this cup.
- All programs or files, be they changed Q3 files or new files, that change Q3 or add to its functionality, or that interact with Q3 in any way, are strictly forbidden. Modified versions of Q3's .pk3 or .exe files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a cup match will lead to the exclusion of the clan from the Cup. The use of such program or file outside the cup may lead to the same sanction.
- Required mod files, in their standard version as released on the mod's web site, are the only exceptions to the above rule.
- Programs that do not interact with Q3 in any way are allowed, even if they can be used simultaneously with Q3. Voice communication programs are examples of such programs.
Changes and Exceptions
- These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.
- When the choice needs to be made, the spirit of the rules (that is, the purpose behind them) has precedence over the letters (that is, their strict interpretation), and when reason demands it, exceptions to the cup rules can be made. The internet is a chaotic environment for competitions, and not all situations can be foreseen. However, no clan can ever count on an exception being made, not for any reason, not after any precedent.
- It is impossible to cover every possible situation in these rules without writing them in judicial language and making them a 1000 pages long. For situations not covered by the rules, the supervisors will consult with ClanBase's chief cup supervisor and together they will make decisions based on the spirit of the existing rules.
- When a clan that is awarded a forfeit win because of a rule violation by their opponent would rather (re)play the match, the supervisor can allow this.