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Last build: 8:00, Aug 10th |
1. General
- The 1on1 UT BT Cup 2012 is an online tournament for everyone. Any player can sign up for it and the supervisors will try to make sure all players are added.
- Clans or players who violate the following rules may be given a card. In serious cases the supervisors may consult with the and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken. A player can be given 3 types of card:
- Yellow card
: This card is given out for small rule violations. When a yellow card is given in some cases a match result could be changed in favor of the opposing player. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card.
- Red card
: The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. A second red card falls in the category 'Two red cards' below.
- Two red cards: A player that has been given two red cards will be kicked from the cup. In some cases a second red card is handed out together with a player ban for 1 or more seasons.
Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a player is given a red card all previous given yellow cards are removed.
- Abusive behaviour towards a , Referee or opponent, at any time during the cup season, can be punished by the supervisor. Sanction:
. If the abuse is severe a supervisor can also punish with a temporary or permanent removal from the cup of the offending player.
2. Tournament Layout
- You will play against each opponent in your group, playing one game per week. At the end of this group stage, the highest ranked players will proceed to the playoff and play a knockout until the final game.
- Because this cup is held during summer holidays, it will be allowed to deviate from the weekly match schedule during the group stage after informing the supervisors. However, all group stage matches must be played before the last day of the wildcard week.
3. Supervisors
- The cup is supervised by Cup Supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the players, and recruiting and coaching Referees and Writers. For any problems, contact the Cup Supervisors on the cup's IRC channel or through the e-mail address linked below the menu on the of this cup.
- If several Referees are signed up the Cup Supervisor(s) decides who will referee the match.
4. Referees
- A Referee is someone who helps ClanBase during cups, he is not a part of and also not related to the ClanBase Crew and may not call himself a CB Admin. Referees are able to enter matchreports and matchresults for cup matches, outside that cup they are regular ClanBase users. Referees who abuse their position may be removed from the Referee lists.
- Referees are appointed by the Cup Supervisor. If you want to become a Referee, use the link in the cup menu and sign up there. You will also be required to supply further information such as evidence of your experience. Someone who is not (yet) appointed as a Referee may admin a match only if both players are made aware of this and agree with it. Anyone who falsely pretends to be a Referee will be banned from ClanBase, and the maps he adminned do not count unless both players agree that they should.
- A Referee makes sure the match is played according to the rules, records demos, takes screenshots, enters match results and makes match reports (with screenshots) on ClanBase.
- Players may refuse a Referee for the following reasons:
- The Referee is playing in the same group.
- The Referee's is a likely playoff candidate.
- The Referee has the same nationality as the other player.
- The Referee is a known friend of the other player.
If a player wishes to refuse a Referee he must announce this as soon as the Referee is known. Once the match procedures (server testing, etc.) have started, a Referee can no longer be refused.
- If a player breaks a rule without the Referee noticing, they are still liable for the consequences.
- Referees are free to chase any player during a match.
- Referees have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match. No matter how wrong you think a Referee is, stay polite; being abusive won't ever help. If you think that the Referee has made the wrong decision, but you can't convince him of it at the time, inform the Cup Supervisor(s) of it after the match.
- When there are not enough Referees available for all matches, the matches of players who are an active Referee will get preference.
- If there is no Referee available to admin your match, please follow these steps:
- Go through the server testing procedure as explained in these rules. In case of a conflict or disagreement, consult a supervisor or a cup admin on the cup channel or the game channel, not in the #clanbase channel.
- Keep logs of everything that is said on IRC. Sanction:
Yellow Card.
- Send the match result and the screenshots to the supervisor by email immediately after the match.
5. Broadcasting
- ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the players. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.
- Broadcasters are appointed by the Cup Supervisor. If you want to become a Broadcaster, use the link in the cup menu and sign up there. You will also be required to supply further information such as evidence of your experience. Someone who is not (yet) appointed as a Broadcaster may broadcast a match only if both players are made aware of this and agree with it. Anyone who falsely pretends to be a Broadcaster will be banned from ClanBase.
- When multiple broadcasters have signed up for one match the supervisor decides who may broadcast the match.
- A broadcaster may appoint one co-commentator who will help commentating on the match. This co-commentator must be listed as admin for the cup. More than one co-commentator or a co-commentator that is not an admin may be allowed only if both players agree.
- It is the responsibility of the referee to check if the broadcaster and co-commentator are ready so the players can start the match. It is under no condition allowed for either the broadcaster or co-commentator to join the server while the match has started. Failure to do so will result in a yellow card.
- A match may only be broadcasted if there is a referee available, if there is no referee then the broadcaster or co-commentator must act as referee or the match may not be broadcasted.
- The broadcaster and co-commentator have one minute to join the server after a map switch. After one minute the players are free to start the match and do not have to wait any longer for the broadcaster or co-commentator to join. Matches may not be delayed due to a broadcast.
- The broadcaster and co-commentator are not allowed to talk in the server during a match.
6. Players
- Players who quit the cup or who are removed from the cup for 2 noshows/forfeits are likely to be excluded from the next cup season.
- Players always have to be easily identifiable to cup admins, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same as (or very closely resemble) those registered on their both on IRC and in-game. Sanctions:
Yellow Card.
- Any attempt by a player to deceive the Supervisors by letting another player fakenick, or providing deliberately false information (including faking match scores) will result in the player being removed from the cup. Additionally any players involved in the match may be banned if it can be proven that they were aware of an attempt to break the rules. If this attempted deceit occurred in the last week of group matches or later then the player(s) will also be banned from the next cup season. In serious cases (e.g. lying even when warned) the Cup Supervisors may consult with the Cup Chiefs and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken.
7. Group Rankings
- Group rankings are worked out by the following rules, in order of importance:
- Number of Wins.
- Number of Draws.
- Result of the matches between the tied players.
If the players are still tied (E.g. in the case of a three way tie or more) the following rules are applied to determine final rankings (in order of importance):
- Net Secondary points between the tied players which are shown on the ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14). Be that flags / mapwins / rounds / tickets.
- Positive Secondary points which are shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
- Least number of forfeits/noshows.
- The Net Sheet of a summary of frags/caps/points.
- A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
- A player that forfeits a group match for the second time will be removed from the Cup.
- If a player leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the player's matches will count for the ranking. This rule does not apply however to players that had already forfeited a match or that had won or lost all their previous matches.
- If a player leaves the cup after having qualified for the playoffs, he/she can be replaced by the player ranked below him/her in his/her group.
8. Wildcards
- Each player is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. players are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.
- The wildcard can be used up until the match start time as shown on the . If a player attempts to use a Wildcard after the match start time they will forfeit the match.
- A wildcard used against a player that later quits the cup is not restored.
- players that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a player already used its wildcard.
- When a wildcard is used, the players have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48hrs of the original match time, he may force the match to be played as he sees fit.
- Wildcards can not be used in the wildcard week and for playoff matches. A playoff match can only be postponed by decision of the supervisor.
9. Cheating and Abuse
- ClanBase's applies to this cup.
- All programs or files, be they changed game files or new files, that change or edit the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. The use of any forbidden program or file by any player during a cup match will lead to the exclusion of the player from the cup and a ban according to the general cheating and abuse policy. The use of such program or file outside the cup may lead to the same sanction.
- Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
- It is not allowed to take advantage of or abuse bugs (such as 'bouncing'). Any kind of bug abuse is considered cheating and will lead to a forfeit loss.
- For situations not covered by the rules, the supervisors will consult with ClanBase's and together they will make decisions based on the spirit of the existing rules and in the interests of justice.
- Freelancing (playing for 2 different accounts at the same time as 2 different players, even when having both accounts linked), is not allowed. All matches where the freelancer has played will be turned into a forfeit loss. The freelancer will be banned from the cup and will receive a temporary 3 months ban from ClanBase. In case of a returned freelancer, he will receive a further ban. In case a freelancer has 2 different unlinked accounts, his newest active account will be deleted and the other one banned.
- It is not allowed to run any programs that change the original nature of the game (for example timers). In case other cheats/exploits are found being used by a player after the cup has started the Cup admins decide on the penalty to the player for the matches the cheat has been used. Please keep UT clean.
- Any attempt to mislead a referee or a supervisor will be handled according to ClanBase's Abuse policy.
- The use of timing programs and timing aids is strictly forbidden, as is any other form of powerup timing. Only the ingame clock, which can be accessed through the ShowScores screen, may be used.
- The use of tweaks/temporary console commands (TCCs) is forbidden, with the exception of changing the team and death messages only. Examples of tweak/illegal temporary console commands are: Noshadows TCC, Nosmoke TCC and Silent Mini. The program "Little Tweaker" does not make use of illegal tweaks or TCCs and is therefore allowed.
- Players are not allowed to use any speed hacks or CPU enhanchments that will artificially increase their game speed. This is considered cheating and will be punished according to ClanBase's .
- If a player is caught cheating after a cup is finished but before prizes have been handed out, ClanBase reserves the right to withhold the prizes.
10. Changes and Exceptions
- These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All players are expected to know all the rules; not knowing them is no valid excuse for not following them.
- Any issue that affects a Cup Supervisor himself may not be handled by that supervisor. It must be handled by the other supervisor or by the or as last option: a . For problems that the supervisors can't solve, or for complaints about the supervisors, competitors can mail to
. Mails containing abusive language, a case in which the rules have been correctly applied or any issue that has not been discussed with a supervisor first will all be ignored.
Match rules
11. Server Settings
- Checking the server settings is both players' responsibility. If a certain setting is wrong they should alert the referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.
- It is not allowed to change any server settings after the match has started without both players agreeing to it. Failure in following this rule will result in a default loss of the match.
- All matches must be played on European servers unless both players agree otherwise.
- Servers must have ACE installed. This anticheat should be set so it allows all operating systems to connect and play. Servers running current preferred versions will be favoured over servers running outdated versions. The current preferred version for ACE is 0.8h.
- Players who have problems caused by ACE when connecting to the match server can be allowed to play by the match referee or server admin through use of the following command: mutate nploader allowone
- Any player allowed to play through use of the above command is required to upload all of his/her demos to the ClanBase FTP within 72 hours of the official match time.
- Failure to supply all these demos, supplying broken demos or supplying demos missing more than 20% of a map will result in a forfeit loss of the entire match.
- These demos will not count towards the demo request limit, and the demos should be uploaded without request from the opposing player or the supervisor.
- Players are not required to upload demos if the server is not configured to the ClanBase settings, unless specifically requested by the supervisors.
- All uses of this command should be communicated to the supervisors so that they are made aware of any possible bugs that may need attention.
- NetServerMaxTickrate: 30. Another value can be used only if BOTH players agree. This means the servers tickrate has to be set so the packets in value on F6 (stat net) displays a stable value of 30/31.
- Games are played with the following default settings:
- Timelimit: 20
- Maxplayers: 2
- GoalTeamScore: 2
- Specslots: 1, 2 or 3 for the admin, broadcaster and co-commentator respectively if available
- Friendly Fire: 0%
- Mutators: Instagib
- Force Respawn: Off
- Tournament: On
- Gamespeed: 100%
- Air Control: 35%
- GameStyle: Hardcore
- Gametype: BunnyTrack2
- Autopause: Off
- NetServerMaxTickrate: 30
- The following entries should be removed from the server's ini file:
[Engine.GameEngine]
- ServerPackages=MultiMesh
- ServerPackages=Relics
- ServerPackages=RelicsBindings
- ServerPackages=EpicCustomModels
- ServerPackages=SkeletalChars
- ServerPackages=De
- ServerPackages=BP1Handlerxx (whatever pure version)
- ServerPackages=BP4Handlerxx (whatever pure version)
- ServerPackages=TCowMeshSkins
- ServerPackages=TNaliMeshSkins
- ServerPackages=TSkMSkins
From the Pure section :
- PlayerPacks[0]=BP1 >> PlayerPacks[0]=
- PlayerPacks[1]=BP4 >> PlayerPacks[1]=
- For Bunny Track the following entries should also be removed from the server's ini file:
[Engine.GameEngine]
- ServerPackages=BTctfV5
- ServerPackages=BTplusplus
- All matches are played without the zeroping mutator unless both players agree otherwise.
12. Client Settings
- Bonuspack models, custom models and skins are not allowed, these include models that have been 'tampered' with.
- Excessive use of voice taunts are not allowed.
- Excessive use of “say” binds is not allowed (eg after a flag capture).
- Taunt/Fire and/or Taunt/Movement binds are not allowed.
- You must be using patch 436 or later.
- Bonuspack 1, 2 and 4 must be installed (For UT GOTY edition this means only BonusPack 4)
- ConfiguredInternetSpeed / Netspeed should be kept to min 2500 max 20000 during the whole match. Changing the netspeed while the map is being played is not allowed and will result in a forfeit loss of the map the violation occurred in.
13. Match Rules - general
- Group matches are predefined by the .
- The maplist for this cup is:
Division 1
- BT-26
- BT-Adeon-FactoryCE
- BT-BioshockCB
- BT-BuriedCityOfUrCB2
- BT-DecayedCollapseCB2
- BT-FacadeCB
- BT-FroztCB
- BT-KryptonCB
- BT-LethalsunCB2
- BT-Primeval-v3
- BT-PsyloCB
- BT-RookCB
- BT-SolarMoonCB2
- BT-TheLostJournalCE
- BT-TwoCastlesCB
Division 2
- BT-ChantryCE
- BT-ConcreteFactoryCB
- BT-Contaminant
- BT-DarkSideCB
- BT-Dawn_Bunkers-v2
- BT-Efreet-v2
- BT-EvilTwinCB
- BT-Foulness
- BT-Hells-Chamber
- BT-Linear
- BT-LosttempleCB
- BT-Luxor-v3
- BT-Oceanography-CE
- BT-SyphilisCB
- BT-ResearchFacilityRE
Division 3
- BT-A1LostFactoryCB2
- BT-DomicileCB
- BT-DragRaceCB2
- BT-Energized-v3
- BT-EvilTombCB
- BT-InevitableCB
- BT-MaverickCB
- BT-MiningFacilitySE
- BT-Posterity][
- BT-Rush
- BT-ShurCB
- BT-StormSurge
- BT-SubtleFalloutCB
- BT-TheWind
- BT-Timeless-Lv2
- If no cup admin was present for your match, screenshots of all maps played must be sent to the supervisor(s) immediately.
- Each player must record a 1st-person demo (of each map he/she plays) and keep this demo for 14 days after the match (Please pay special attention to restarting demorec after disconnecting from the server for any reason).
- Players are required to upload up to 1 demo per group match and up to 2 demos per playoff match whenever requested by the opponent.
- To request demos, a player must email both Supervisors with his/her request within 24h of the scheduled match start time. The Supervisors will forward the request to the opponent. Requests that are not made via the Supervisors are never valid.
- Supervisors may decide to request specific demos themselves. This can be done even if no demos or different demos have been requested by the opponent.
- There are no valid reasons not to record demos. If you can't demorec for any reason - do not play.
- Failure to supply a requested demo will result in a default loss of the match.
- Failure to upload a complete demo will result in a default loss of the match. Demos missing (broken or not recorded) more than 20% of the time played do not count as uploaded. Demos count as broken when they can't be played on systems following the client settings described earlier.
- Repeated failure to supply a requested demo will result in a player cup ban.
- The Supervisors and AntiCheat-team can demand someone to upload a demo of every map he/she plays in this cup. Failure to upload the demo within 3 days results in an immediate cup ban. Repeated failure results in a temporary ClanBase ban.
- If you are using a different connection than normal (tunnel, friends house, etc) connection to play you must inform the admin and/or opponent about this before server testing begins.
- Switching teams to force the game to pause or for any other reason once a map has started is strictly forbidden and will result in a red card and forfeit loss of the map in question.
- No spectators are allowed. Punishments for violating this rule will be decided on a case by case basis by the Cup Supervisors and/or UT Game Supervisor.
- If a button has to be pressed by both players in order to open a map then that button should be pressed as soon as possible.
- On BT-DarkSideCB it is not allowed to use the shortcut in the beginning of the map where you pass the long moving bar sideways rather than jumping on it directly as you are supposed to do. This also implies that in case you fall off the long bar you will have to return to the beginning of the room.
- It is not allowed to enter the flag room in BT-Oceanography-CE in any other way then by using the lift at the opposite side of the room.
- It is not allowed to use tricks or shortcuts that can only be used on 1 side of the map. Every player is supposed to know the map and not knowing the shortcut was only possible on one side is not a valid excuse.
- It is not allowed to kill your opponent by shooting at him/her or to cross to the other player's side of the map and interfere with their play.
- Violating any of the previous 5 rules will result in the player receiving a
Yellow card and they will forfeit the map in which it occurred.
- If a player drops, the admin will pause the game manually. The admin has to announce the pause first and then wait 5 seconds so the other player can finish his/her obstacle. This is to prevent the player from dying due to the pause. If there is no admin, then a player with the adminpass has to login and pause the game in the same way as a normal admin would. The player can stay logged in so he doesn't have to suicide. However he is not allowed to use his admin powers in the game. After the game, the opposite player can request a demo of the player that logged in. That player then has to give his demo to the requesting player. Failure to do so will result in a loss of the map on which the the adminlogin took place.
14. Match Rules - group matches
- A group match can be decided in 3, 4 or 5 maps. A map win results in 2 match points for the winner and 0 for the loser, a map tie results in 1 match point for both players. The first player to get 5 match points wins the match.
- The maporder in the groupstage is determined via a special maproster which can be found on the mainpage.
- The colour on the first and third map in a groupstage match will be chosen by the player that is mentioned first on the roster (meaning: the player on the left side) The colour on the second and fourth map will be chosen by the other player. If a decider has to be played then the colour on that map will be chosen by the player with the most caps, if both players have the same amount of caps then the winner of the first map can decide the colour.
- In the groupstage any map ends in a tie when both players do not manage to make 2 caps on this map and have the same number of caps after 20 minutes of playing.
- In case of a 2 server match, the server is picked by the player that doesn't pick the colour on that map.
15. Match Rules - playoff matches
- A playoff match can be decided in 4, 5, 6 or 7 maps. A map win results in 2 match points for the winner and 0 for the loser, a map tie results in 1 match point for both players. The first player to get 7 match points wins the match.
- Both players select three different maps from the map list before the start of the match and inform the Referee about this by sending a private message to him. The Referee will annouce the map list when he has received both player's choices by changing the topic of the match channel. The Referee decides whose map is played first by flipping a coin.
- Only the first six maps may end in a tie when both players do not manage to make 2 caps and have the same number of caps after 20 minutes of playing. The seventh (final) map must have a clear winner. If the server has no sudden death the map is restarted and replayed until one player takes the lead.
- If a 7th map needs to be played, it is selected like this: the players take turns eliminating maps from the list of unplayed maps until one map remains. The player with the most frags or caps (CTF) after 6 maps can decide who eliminates a map first. If both players have the exact same number of frags or caps (CTF) after 6 maps, then the player that won a map first gets to decide who eliminates a map first. If all maps ended in a tie, the admin flips a coin.
- Both players choose colour on their opponent's maps. For the decisive map the colour is chosen by the player that did not eliminate the last map.
- In case of a 2 server match, the server is picked by the same player that picks the colour on that map.
16. Roster and Scheduling
- A predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster. However if both players request it, a match can also be scheduled for another week as long as it remains within the time period scheduled for the group stage.
- The exact match date and time must be arranged by the players before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.
- To challenge another player, use the Roster page. To accept a challenge or make a counter challenge, use the Pending page. A challenge that was accepted can still be rescheduled until the scheduling deadline.
- If by Saturday midnight CET the players still haven't succeeded in scheduling the match, the following procedure is to be followed:
- Both players have to send an email to the supervisor before Sunday 22h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.
- After 22h CET on Sunday, the supervisor will force any matches not scheduled by the players themselves without further consulting them.
- If both players mailed the supervisor then he will pick a date on which both players can play if there is one. If there isn't then the supervisor will favour the more flexible player; i.e. the player that can play on the most dates. If there is doubt about which player is more flexible then the supervisor divides the week in 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each player is available. Therefore a player that can provide 5 or more evenings/weekend afternoons on which it can play can be certain that the match will be scheduled on one of them.
- If only one of the two players mailed the supervisor then he will always pick a date/time that suits that player.
- If neither player sent a mail then he will schedule the match as he sees fit.
- During the match week, any scheduled match, be it scheduled by the players themselves or by the supervisor, can only be rescheduled if both players agree on a new date/time in the same match week and if both inform the supervisor of this by email at least 1 day before the original date of the match. Rescheduling on the day of the match will require a wildcard being used.
Match Proceedings
17. General
- The match may not begin before the Referee is ready.
- If the server crashes during a match, the map will be restarted only if the crash occurred less than 1 minute after the start, or during the 1st round for round-based games. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) or rounds will be played, after which the scores will be added to determine the map win.
- The break between maps will be exactly 10 minutes unless the players ready up themselves. The match referee may force the map start if players don't ready up in time.
- The match admin will pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). The maximum total pause time is 10 minutes per map per player. The server can be paused no more than 5 times for the same player's problem (i.e. repeated lag bursts) during the entire match. After that, the player has to play with his problem or be replaced. Tactical timeouts are not allowed.
- Players always have to be easily identifiable to referees, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same as (or very closely resemble) those registered on the player's page both on IRC and in-game. Sanctions:
.
18. Before the Match
- Meeting on IRC before the match:
Meeting time = 60 minutes before starting time.
Deadline time = 30 minutes before starting time.
Starting time = the scheduled starting time of the match.
- The referee and the players gather on the match channel (Quakenet IRC) that is named on the roster page and in the reminder e-mail. No other channel name may be used. Channel logs will be used to keep track of the channel discussion.
- Each player should be present in the match channel 60 minutes before the start and using a nickname and tag that clearly matches the nickname and tag registered on ClanBase. Once they have shown their presence, they are free to reboot (but should return to the match channel within 5 minutes). Faking a representative's presence by having someone else pose as him will result in a
Red card.
- Players who do not test a server are considered to have ping 0 on that server for the final server decision.
- If one player is not present 30 minutes before the start, then the other player may immediately decide on the server. This player is free to change its server decision later on if the opponent has shown up.
- If one player is not present at the starting time the result will be entered as a no-show victory for the opponent. If the reason for not showing up is proven to be beyond their control (e.g. ISP problems for all players) the match can be rescheduled.
- If a player cannot play at the scheduled time he/she must use his/her wildcard before the scheduled match time or they forfeit the match.
- Server negotiations:
- Server testing begins 60 minutes before the match start, even when a referee is not yet present.
- All proposed Server IPs should be in the topic 60 minutes before the match start, the latest time to propose a server to test is 30 minutes before the start. After this time a server can be proposed and tested ONLY if both players agree.
- The topic of the match channel must always contain the proposed Server IP(s) of player A, the proposed Server IP(s) of player B. Example: Proposals A: [IP] | B: [IP].
- The servers are tested in topic order until the players agree on a match server or all servers have been tested.
- Both players join the suggested server immediately and without any discussion or delay. Once on the server they join their team and make sure they have the proper settings for server testing.
- Players that are caught artificially worsening the quality of their connections during server testing will receive a
Red card.
- Players who have more than one connection or ISP should only use the one they intend to play the entire match during server testing. If they intend to test servers with more than one ISP/connection they should announce this to the referee and opponent in the match channel before server testing starts.
- All players must stay on the server until the referee has taken notes and given them permission to leave the server.
- If a player does not cooperate during server testing (typically by not joining the server being tested or by leaving it before the referee allows it) he/she will receive a
Yellow card. - Server decision:
- Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, packet loss indicator value (if available).
- It is be up to the players to agree on a single server to play on. If they cannot agree then the referee will pick the fairest server given the following:-
- ClanBase considers pings to be 'equal' when the ping of one player is no more than 125% the amount of his/her opponent.
| 20 |
25 |
| 30 |
38 |
| 40 |
50 |
| 50 |
63 |
| 60 |
75 |
| 70 |
88 |
| 80 |
100 |
- If a player only has lower average ping than his/her opponent on his/her home country server(s), they are deemed to have PING ADVANTAGE for their server(s) and all other servers should be used in preference.
- If both players have the PING ADVANTAGE for their proposed server(s), then the server with the smallest AVERAGE PING DIFFERENCE will be chosen.
- As a last resort the referee can ignore the pings of any players with abnormally high pings due to routing/ISP problems when deciding on a server.
- The referee can decide on a two-server match only if the advantages on the two servers give more equal circumstances than can be found on any single server.
- When the referee has decided the server the players have 10 minutes to join the server. Any complaints regarding the server decision can be taken to the Cup Supervisors after the match. If a player fails to get in the server within 10 minutes he/she will forfeit the first map, unless it can be proven that he/she has a valid reason for not doing so.
- If no referee is available for the match, then the players are still expected to show up on time, follow the above procedures and keep channel logs. If by starting time they still haven't agreed on a server, they should propose one IP each in the topic and then ask the supervisor or a referee who is available on IRC to decide. Both proposed IPs will be tested again before a decision is made based on the principles described above.
- If two players have agreed on a server beforehand and have reserved it, they can skip the server testing procedure if they both inform the supervisor and/or the referee 30 minutes before the match starts. Once this is done, another server can only be used if both players agree.
- Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both players agree on a server change, the connections to the server have changed drastically for several players, or the server decision was based on information that was false or has changed. Only the referee can judge whether the latter conditions apply to a sufficient degree to warrant a server change.
- The IP of the server(s) being used must always be put in the topic of the match channel, so the supervisor always knows where the match is being played.
19. After the Match
- The matchresults can be entered by a Referee/Writer if the screenshots have been sent to him. You always have to send in the results and screenshots to the Cup Supervisors even if a Referee/Writer enters the score for you!
- Demos can be uploaded to ClanBase. Read for instructions.
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